Adding time of day properties to flats
- pango
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Re: Adding time of day properties to flats
Beautiful indeed!
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- King of Worms
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Re: Adding time of day properties to flats
Thanks guys!
I worked on it some more, added some soft lightning on the entrance black ceiling/walls (love the result tbh) , lightened up the left wall stones and darkened the right one, plus other adjustments to make the light feel more natural, yada yada...
oh and Ive added a bat as a test. Its used in the dung entrance as well, so this will be consistent with it. And I like glowing red eyes with emission maps..
Not sure about the iron gate tho, it might add some dept to scene, but it also covers up the view...
Latest version:
I worked on it some more, added some soft lightning on the entrance black ceiling/walls (love the result tbh) , lightened up the left wall stones and darkened the right one, plus other adjustments to make the light feel more natural, yada yada...
oh and Ive added a bat as a test. Its used in the dung entrance as well, so this will be consistent with it. And I like glowing red eyes with emission maps..
Not sure about the iron gate tho, it might add some dept to scene, but it also covers up the view...
Latest version:
Spoiler!
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- AlexanderSig
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Re: Adding time of day properties to flats
That looks amazing!
- King of Worms
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Re: Adding time of day properties to flats
Here are the promised day night version both with emission maps
"unfortunatelly" the iron gate must be in the image, because without it, the ingame presentation looks just completely off and without depth. There was a reason Ive added it there back than
Now the night version looks like this, Ive rearanged the bat and the moon to be at least partially visible... I might still improve on that. I just wanted to have it ready for Lacus to try to create the prototype... 1st image is with emission map, but without properties set in Unity (its now just a loose file) so again it will look slightly better when finalized, but thats how it looks ingame now
PS: Can the dungeon exit object be made somehow taller? It would look better than now. Id say 25% taller... The closeup image was taken while crouching, and thats how I think it should look when you actually stand up. Just a idea to test.."unfortunatelly" the iron gate must be in the image, because without it, the ingame presentation looks just completely off and without depth. There was a reason Ive added it there back than
Now the night version looks like this, Ive rearanged the bat and the moon to be at least partially visible... I might still improve on that. I just wanted to have it ready for Lacus to try to create the prototype... 1st image is with emission map, but without properties set in Unity (its now just a loose file) so again it will look slightly better when finalized, but thats how it looks ingame now
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- jayhova
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Re: Adding time of day properties to flats
I was curious if there has been any progress on this.
I feel that bat detracts from the visual impact. It's so beautiful.King of Worms wrote: ↑Thu May 02, 2019 2:05 pm
oh and Ive added a bat as a test. Its used in the dung entrance as well, so this will be consistent with it. And I like glowing red eyes with emission maps..
Remember always 'What would Julian Do?'.
- King of Worms
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Re: Adding time of day properties to flats
Thanks, I hope Lacus will create the promissed prototype, thats why I even created all this.
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- King of Worms
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Re: Adding time of day properties to flats
Just a reminder ,)TheLacus wrote: ↑Tue Apr 30, 2019 9:46 pmIf you send me the textures i'll make a prototypeKing of Worms wrote: ↑Mon Apr 29, 2019 9:50 pm Edit: just saw Lacus comment. So we need to add some script to the model properties. Some1 pls do it and I create night version of exit )))
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- jayhova
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Re: Adding time of day properties to flats
I'm just gonna pitch this one out there.
Less bright, 2 moons, gate is open so there is something in the foreground
Less bright, 2 moons, gate is open so there is something in the foreground
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- TheLacus
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Re: Adding time of day properties to flats
I made it but i met some issues with collisions of door replacementKing of Worms wrote: ↑Mon Jul 29, 2019 7:41 amJust a reminder ,)TheLacus wrote: ↑Tue Apr 30, 2019 9:46 pmIf you send me the textures i'll make a prototypeKing of Worms wrote: ↑Mon Apr 29, 2019 9:50 pm Edit: just saw Lacus comment. So we need to add some script to the model properties. Some1 pls do it and I create night version of exit )))
We already have a component that adds support for custom building doors, but is not quite ready for dungeons. I meant to keep working on it but i got sidetracked. Thanks for reminder
- King of Worms
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Re: Adding time of day properties to flats
Thanks Lacus, no worries mate, and no rush .)TheLacus wrote: ↑Mon Jul 29, 2019 1:07 pmI made it but i met some issues with collisions of door replacement
We already have a component that adds support for custom building doors, but is not quite ready for dungeons. I meant to keep working on it but i got sidetracked. Thanks for reminder
@ Jayhova - Ad the opened gate... it will not work good ingame, the gate was added there to make it look reasonable, without it it looked downright wrong. Try looking at it ingame... It looks good on the paper, but..
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