Adding time of day properties to flats

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pango
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Re: Adding time of day properties to flats

Post by pango » Thu May 02, 2019 1:29 pm

Beautiful indeed!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms » Thu May 02, 2019 2:05 pm

Thanks guys!

I worked on it some more, added some soft lightning on the entrance black ceiling/walls (love the result tbh) , lightened up the left wall stones and darkened the right one, plus other adjustments to make the light feel more natural, yada yada...

oh and Ive added a bat as a test. Its used in the dung entrance as well, so this will be consistent with it. And I like glowing red eyes with emission maps..

Not sure about the iron gate tho, it might add some dept to scene, but it also covers up the view...

Latest version:
Spoiler!
095_0-0.png
095_0-0.png (386.81 KiB) Viewed 293 times

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AlexanderSig
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Re: Adding time of day properties to flats

Post by AlexanderSig » Thu May 02, 2019 10:54 pm

That looks amazing! :)

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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms » Sat May 04, 2019 11:58 am

Here are the promised day night version both with emission maps
day night project.rar
(1.25 MiB) Downloaded 14 times
PS: Can the dungeon exit object be made somehow taller? It would look better than now. Id say 25% taller... The closeup image was taken while crouching, and thats how I think it should look when you actually stand up. Just a idea to test..

"unfortunatelly" the iron gate must be in the image, because without it, the ingame presentation looks just completely off and without depth. There was a reason Ive added it there back than :)

Now the night version looks like this, Ive rearanged the bat and the moon to be at least partially visible... I might still improve on that. I just wanted to have it ready for Lacus to try to create the prototype... 1st image is with emission map, but without properties set in Unity (its now just a loose file) so again it will look slightly better when finalized, but thats how it looks ingame now

001.jpg
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NIGHT 095_0-0.png
NIGHT 095_0-0.png (344.41 KiB) Viewed 259 times

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jayhova
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Re: Adding time of day properties to flats

Post by jayhova » Mon Jul 29, 2019 4:02 am

I was curious if there has been any progress on this.
King of Worms wrote:
Thu May 02, 2019 2:05 pm

oh and Ive added a bat as a test. Its used in the dung entrance as well, so this will be consistent with it. And I like glowing red eyes with emission maps..
I feel that bat detracts from the visual impact. It's so beautiful.
Remember always 'What would Julian Do?'.
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Re: Adding time of day properties to flats

Post by King of Worms » Mon Jul 29, 2019 7:40 am

Thanks, I hope Lacus will create the promissed prototype, thats why I even created all this.

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Re: Adding time of day properties to flats

Post by King of Worms » Mon Jul 29, 2019 7:41 am

TheLacus wrote:
Tue Apr 30, 2019 9:46 pm
King of Worms wrote:
Mon Apr 29, 2019 9:50 pm
Edit: just saw Lacus comment. So we need to add some script to the model properties. Some1 pls do it and I create night version of exit :))))
If you send me the textures i'll make a prototype :)
Just a reminder ,)

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jayhova
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Re: Adding time of day properties to flats

Post by jayhova » Mon Jul 29, 2019 8:31 am

I'm just gonna pitch this one out there.
exit night.png
exit night.png (378.44 KiB) Viewed 83 times
Less bright, 2 moons, gate is open so there is something in the foreground
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TheLacus
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Re: Adding time of day properties to flats

Post by TheLacus » Mon Jul 29, 2019 1:07 pm

King of Worms wrote:
Mon Jul 29, 2019 7:41 am
TheLacus wrote:
Tue Apr 30, 2019 9:46 pm
King of Worms wrote:
Mon Apr 29, 2019 9:50 pm
Edit: just saw Lacus comment. So we need to add some script to the model properties. Some1 pls do it and I create night version of exit :))))
If you send me the textures i'll make a prototype :)
Just a reminder ,)
I made it but i met some issues with collisions of door replacement :(
We already have a component that adds support for custom building doors, but is not quite ready for dungeons. I meant to keep working on it but i got sidetracked. Thanks for reminder :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms » Mon Jul 29, 2019 1:30 pm

TheLacus wrote:
Mon Jul 29, 2019 1:07 pm
King of Worms wrote:
Mon Jul 29, 2019 7:41 am
TheLacus wrote:
Tue Apr 30, 2019 9:46 pm

If you send me the textures i'll make a prototype :)
Just a reminder ,)
I made it but i met some issues with collisions of door replacement :(
We already have a component that adds support for custom building doors, but is not quite ready for dungeons. I meant to keep working on it but i got sidetracked. Thanks for reminder :)
Thanks Lacus, no worries mate, and no rush .)

@ Jayhova - Ad the opened gate... it will not work good ingame, the gate was added there to make it look reasonable, without it it looked downright wrong. Try looking at it ingame... It looks good on the paper, but..

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