Adding time of day properties to flats

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jayhova
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Re: Adding time of day properties to flats

Post by jayhova »

Are there any sexy pics of the current state of things?
Remember always 'What would Julian Do?'.

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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms »

jayhova wrote: Thu Oct 31, 2019 5:49 am Are there any sexy pics of the current state of things?
Indeed, so far it looks like this at my side
me.jpeg
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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms »

TheLacus wrote: Wed Oct 30, 2019 8:28 pm
King of Worms wrote: Tue Oct 22, 2019 10:14 am I have not noticed a error during the mod building.

Here is the log and both DFMODs to check...

I know I do something wrong, but no idea what :X I honestly do not understand the description Ive been given neither on icon or dungeon exit.
I tryed and read all the links you posted, but no..

https://ufile.io/m52ps9se
Dungeon exit is ok, why do you think is not working?

As for spell icons, your mod doesn't work because manifest file (.dfmod.json) doesn't defines them, which is something that is done automatically by mod builder if assets are added to Assets list. I just checked again the process and everything works fine. If you add assets with the mod builder and click Build Mod it's all performed automatically, there is really no chance for mistakes. 😕 Maybe try to click Save Mod Settings to File, but this is actually done automatically every time before mod is built...

Specifically, you should have this property:

Code: Select all

"Contributes": {
        "SpellIcons": [
            "D.R.E.A.M. Icons",
            "VMBlast-Alyndiar Recolors"
        ]
    }
but you have this instead:

Code: Select all

"Contributes": null
King of Worms wrote: Tue Oct 22, 2019 10:14 am PS: what is this error in the log? It gets repeated 10s of times (but has no relation to the icons/exit problem)
"Texture atlas needs textures to have Readable flag set!
(Filename: Line: 191)"
Thank you!
The usual issue with Read/Write flag. If the message is printed it means that these textures are used but are not working.
I will try it all few more times :)
If the message is printed it means that these textures are used but are not working.
But which textures? Theres no info in the text, it just 20x repeats:

"Texture atlas needs textures to have Readable flag set!
(Filename: Line: 191)

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jayhova
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Re: Adding time of day properties to flats

Post by jayhova »

I was thinking that it would be nice to have a winter version or two as well
Remember always 'What would Julian Do?'.

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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms »

Hi, It works now ...almost :lol:

When I click to interact - nothing happens, so I cant leave the dungeon or get to wagon
Untitled-3.jpg
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jayhova
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Re: Adding time of day properties to flats

Post by jayhova »

exit night 2.png
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exit night winter.png
exit night winter.png (349.82 KiB) Viewed 2135 times
Remember always 'What would Julian Do?'.

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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms »

Its working now, not sure what was wrong with that dungeon exit, as others now work properly :)

I want to ask about the line:
"Texture atlas needs textures to have Readable flag set!
(Filename: Line: 191)"
How can I tell which precise texture is having problems here? As Ive said, its just 10s of these lines and all are the same.
I want to make sure all read/write flags are set properly here, so all textures/sprites work as intended.

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King of Worms
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Re: Adding time of day properties to flats

Post by King of Worms »

Jayhova, I will maybe return to these textures now when it works. But I will keep the gate closed ;)

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jayhova
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Re: Adding time of day properties to flats

Post by jayhova »

I figured you could just add the gate. I added the 2 moons. And snow
Remember always 'What would Julian Do?'.

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Re: Adding time of day properties to flats

Post by King of Worms »

thanks but its based on old - not really recent - version of my screen... anyway, when everything works as it should, I might change it. Maybe. Very low priority atm

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