Hanging mode discontinued

Discuss coding questions, pull requests, and implementation details.
Post Reply
User avatar
MeteoricDragon
Posts: 141
Joined: Mon Feb 12, 2018 8:23 pm

Hanging mode discontinued

Post by MeteoricDragon » Tue Jul 30, 2019 5:55 pm

Hi everyone, I've been working on the hanging mode and I've determined that it is just too impractical to implement it in Daggerfall, it's like trying to I can get it to kind of work, but not enough for a satisfying gaming experience. I think that I've pushed the unity system to its limits and I think that I've made the player able to do feats in spite of the limitations of Daggerfall's geometry. The player is still able to do lots they weren't able to do before, climbing in all directions, and wrapping around inside and outside corners and rappelling down walls. I'm going to discontinue working on the hanging aspect. I'll leave the code there, but put something to disable its use. If someone feels like picking up where I left off, that's perfectly fine with me. I plan on focusing on fixing other bugs with climbing or other areas in DFU.

User avatar
Interkarma
Posts: 4690
Joined: Sun Mar 22, 2015 1:51 am

Re: Hanging mode discontinued

Post by Interkarma » Tue Jul 30, 2019 7:50 pm

Hey, welcome back! :) Fair enough, it's better to have something you're happy with than a compromise you're not. Advanced Climbing still feels really great to me even without using hanging mode.

User avatar
Hazelnut
Posts: 1374
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Hanging mode discontinued

Post by Hazelnut » Tue Jul 30, 2019 8:17 pm

Hey MD, nice to hear from you - hope life is going well for ya. Sounds like you're making the right call here to me, FWIW. :)

User avatar
King of Worms
Posts: 2018
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Hanging mode discontinued

Post by King of Worms » Wed Jul 31, 2019 12:55 am

Hanging was a bit wild so it feels reasonable its OFF now if its not up to your standards.

About the player motor... its very strange u can strafe with your cart/wagon attached to the horse. With just a horse its ok. With attached cart its just plain wrong.

I know... its same as in original. But its very strange to say at least... same as jumping with the wagon....

I think there should be some difference between horse and wagon transportation. Maybe horse should be fastrr as well.

But.. whats the reason to use cart than.. this whole part of Daggerfall doesnt make much sense.

User avatar
pango
Posts: 1304
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Hanging mode discontinued

Post by pango » Wed Jul 31, 2019 5:23 am

King of Worms wrote:
Wed Jul 31, 2019 12:55 am
same as jumping with the wagon....
You can't jump with a wagon... unless that's what you meant in this sentence?
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
jayhova
Posts: 569
Joined: Wed Jul 19, 2017 7:54 pm
Contact:

Re: Hanging mode discontinued

Post by jayhova » Wed Jul 31, 2019 7:19 pm

I would like to see instead a method of dealing with eaves on buildings so it is possible to get on to roofs.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

User avatar
MeteoricDragon
Posts: 141
Joined: Mon Feb 12, 2018 8:23 pm

Re: Hanging mode discontinued

Post by MeteoricDragon » Thu Aug 01, 2019 2:32 am

jayhova wrote:
Wed Jul 31, 2019 7:19 pm
I would like to see instead a method of dealing with eaves on buildings so it is possible to get on to roofs.
Actually I remember that I was able to get that working for some eaves, but ran into problems when trying to do it for all of them. I'll see what I can do. Maybe. Thing is that the player goes into hanging mode when pushing against the eave, then they need to press backwards to scale it.

User avatar
mikeprichard
Posts: 677
Joined: Sun Feb 19, 2017 6:49 pm

Re: Hanging mode discontinued

Post by mikeprichard » Thu Aug 01, 2019 2:41 am

Yeah, if it's causing as many problems as it seems, it definitely seems to be the right thing to do to leave this behind and put your considerable skills to use helping to fix the many remaining bugs in DFU generally. Thanks for your work!

Post Reply