Masque of Clavicus classic behavior

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Ferital
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Joined: Thu Apr 05, 2018 8:01 am

Masque of Clavicus classic behavior

Post by Ferital » Tue Oct 22, 2019 3:31 pm

I just found Masque of Clavicus classic behavior while doing some reverse engineering. When talking to an NPC, it adds the following gain:

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reactionModifier += currentPersonality / 5;
I could have changed adjustmentAmount in MasqueOfClavicusEffect.MagicRound to reflect this discovery but I'm not sure how the effect is called, so I prefer to give the information here so Numidium or Interkarma can fix DFU code.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Masque of Clavicus classic behavior

Post by Interkarma » Tue Oct 22, 2019 8:17 pm

Nice! Thank you for that. :)

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numidium3rd
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Joined: Sun Mar 25, 2018 12:34 am

Re: Masque of Clavicus classic behavior

Post by numidium3rd » Tue Oct 29, 2019 4:34 am

^ What he said! I tried doing this myself without any luck. Now it should be trivial for me to make the Masque act like it's supposed to.

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