Discuss coding questions, pull requests, and implementation details.
- Posts: 189
- Joined: Thu Apr 05, 2018 8:01 am
I just found Masque of Clavicus classic behavior while doing some reverse engineering. When talking to an NPC, it adds the following gain:
Code: Select all
reactionModifier += currentPersonality / 5;
I could have changed adjustmentAmount
to reflect this discovery but I'm not sure how the effect is called, so I prefer to give the information here so Numidium or Interkarma can fix DFU code.
- Posts: 5136
- Joined: Sun Mar 22, 2015 1:51 am
Nice! Thank you for that.
- Posts: 47
- Joined: Sun Mar 25, 2018 12:34 am
^ What he said! I tried doing this myself without any luck. Now it should be trivial for me to make the Masque act like it's supposed to.