Improving modability of window classes
Posted: Sat Feb 22, 2020 8:51 pm
I've recently been working on an interface mod for DFU's inventory menu and I noticed something about the menu classes in general: There are a lot of buttons and panels that aren't accessible from derived classes. I feel like the modability of DFU's interface could be greatly increased simply by making buttons, panels, and screen components protected instead of the default internal.
I wanted to see if any core developers would object to this before I submit a PR. Does anyone see a downside to this? Any other suggestions for making the UI more modable?
I wanted to see if any core developers would object to this before I submit a PR. Does anyone see a downside to this? Any other suggestions for making the UI more modable?