Daggerfall Unity Settings

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pango
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Daggerfall Unity Settings

Post by pango » Sun May 17, 2020 8:29 pm

Just sharing some work documents about settings screens reorganization;
Including a proposal in 5 screens (+ the main screen that I didn't modify).
They're some interesting cases, like whether Item based player torch should stay near some of the lighting options, or move to gameplay options. I'm sure they're other debatable cases...
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DFU Settings.zip
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Daggerfall Unity Settings

Post by Hazelnut » Mon May 18, 2020 3:30 pm

Generally a nice origanisation, but I do think the player based torch has value being next to the light settings that need to be adjusted when using it.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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