After watching some stream by TalonHatesNames, then going back to classic, I think "blue magic bars" should be made emissive:
(and Improved Interior Lighting make them even more dull looking, like blueish gray, but that's another story)
P.S. Ah, Castle Daggerfall treasure room has pulsating blue bars, so they're several models with different textures, I see...
Interestingly, I have some memories of having seen "pulsating" blue bars with some texturing on them (archive = 86, record = 4?) but when I looked at the model of the bars in my copy they're actually plain blue (archive = 0, record = 103). And for some reason adding them to TextureReader.emissiveTextures didn't help making them emissive...Brighter magic blue bars?
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Brighter magic blue bars?
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Re: Brighter magic blue bars?
Well I always thought the 086_4 is used for these force field beams. At least thats how I remember them - pulsating.
Either way - 100% agreed they should be emissive.
Either way - 100% agreed they should be emissive.
There we go, as usually with Daggerfall, nothing is simpleP.S. Ah, Castle Daggerfall treasure room has pulsating blue bars, so they're several models with different textures, I see...
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