Modding new enemies in DFU

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Kab the Bird Ranger
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Re: Modding new enemies in DFU

Post by Kab the Bird Ranger »

The good news is that I've found a solution for injecting new textures for mobiles in DFU.
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PR pending. We'll see how it goes.

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King of Worms
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Re: Modding new enemies in DFU

Post by King of Worms »

Ive read that on Git. Good job!

Im not sure tho, what this can do? Like, what the functionality? Can we add new mobs now (most likely no?)
Or can this new variant be ingame, alternating the old one occassionally?

Some low level explanation for noobs would be welcomed :)

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Kab the Bird Ranger
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Re: Modding new enemies in DFU

Post by Kab the Bird Ranger »

The PR on Github is purely for new mobile textures that don't replace any of the classic ones. The one with new enemies is incoming.

Berenger
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Re: Modding new enemies in DFU

Post by Berenger »

Does anyone have any further information on the PR with new enemies? Has it already been released or is it still in the pipeline?

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Jay_H
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Re: Modding new enemies in DFU

Post by Jay_H »

The ability to create new enemies is included in 0.11.7. Someone taking advantage of that ability is yet to be seen ;) Welcome to the forums.

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Kab the Bird Ranger
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Re: Modding new enemies in DFU

Post by Kab the Bird Ranger »

Yeah, I was in the process of doing that myself, but I decided to work on balancing spells first... If anyone has sprites and stats they want to use for a new enemy type, I'll be happy to assist them with the process. Find me on the Lysandus' Tomb Discord server - as you can see, I don't read this place often 8-)

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