- I have a save inside go outside, try to rest, get guards after me. Reload save and exit... guards are still there! eek
- They are so easy to kite with their slow speed, it's more like the keystone cops! (assume this is a tuning thing, just just FYI)
- They multiply as you fight them, or that's how it seemed to me anyway, which I don't think happened in classic. (could be wrong)
Build #111: City Watch issues [RESOLVED]
- Hazelnut
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Build #111: City Watch issues [RESOLVED]
City Watch have several issues:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Jay_H
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Re: Build #111: City Watch issues
#3 was in classic. It's very easy to get a massive swarm of guards on you over time.
- Midknightprince
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Re: Build #111: City Watch issues
Yeah, if you keep hitting the guards, they keep spawning.
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- Interkarma
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Re: Build #111: City Watch issues
Thanks for the feedback. Yeah, some tuning definitely needed.
- Midknightprince
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Re: Build #111: City Watch issues
Thats how it is in classic is what im trying to sayMidknightprince wrote: ↑Sat May 12, 2018 10:07 pm Yeah, if you keep hitting the guards, they keep spawning.
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- Hazelnut
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Re: Build #111: City Watch issues
I didn't know that, thanks for confirming it's expected behaviour. Does this imply that you can never defeat the Watch then? I'm sure I've seen someone defeat the watch in classic on a video online. Maybe there's a limit so you don't end up with 1000 guards?Midknightprince wrote: ↑Sun May 13, 2018 3:04 amThats how it is in classic is what im trying to sayMidknightprince wrote: ↑Sat May 12, 2018 10:07 pm Yeah, if you keep hitting the guards, they keep spawning.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Midknightprince
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Re: Build #111: City Watch issues
I always ended up just getting away, then fleeing the province.Hazelnut wrote: ↑Sun May 13, 2018 11:51 amI didn't know that, thanks for confirming it's expected behaviour. Does this imply that you can never defeat the Watch then? I'm sure I've seen someone defeat the watch in classic on a video online. Maybe there's a limit so you don't end up with 1000 guards?Midknightprince wrote: ↑Sun May 13, 2018 3:04 amThats how it is in classic is what im trying to sayMidknightprince wrote: ↑Sat May 12, 2018 10:07 pm Yeah, if you keep hitting the guards, they keep spawning.
I never saw them STOP spawning tho...
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Re: Build #111: City Watch issues
Since we're talking about the guards, can I point out that in classic Daggerfall you can find them patrolling the streets but in DFU they only spawn when you commit a crime?
- Interkarma
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Re: Build #111: City Watch issues
Wandering guards just aren't implemented yet. I'll help get this setup once I'm further along in effects system if Allofich doesn't breast me to it.
- Channel1
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