Build #111: City Watch issues

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Midknightprince
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Re: Build #111: City Watch issues

Post by Midknightprince » Mon May 14, 2018 1:02 am

Interkarma wrote:
Sun May 13, 2018 7:52 pm
Wandering guards just aren't implemented yet. I'll help get this setup once I'm further along in effects system if Allofich doesn't breast me to it.
Personally, I'm a leg man myself :lol:
Check out my YouTube Channel!

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Interkarma
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Re: Build #111: City Watch issues

Post by Interkarma » Mon May 14, 2018 1:30 am

Hahaha stupid autocorrect. :)

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