Build #114/Win 7 64-bit - local town map location names don't save

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Interkarma
Posts: 3364
Joined: Sun Mar 22, 2015 1:51 am

Re: Build #114/Win 7 64-bit - local town map location names don't save

Post by Interkarma » Mon Jun 04, 2018 9:42 pm

Cheers mate. And no problems if still happening, it will get sorted eventually. I just had the idea it could be related to some of our quest problems as the map, just like the talk window, ties back into quest system. Here's hoping!

Mike
Posts: 162
Joined: Sun Feb 19, 2017 6:49 pm

Re: Build #114/Win 7 64-bit - local town map location names don't save

Post by Mike » Mon Jun 04, 2018 9:48 pm

You, sir, are a retro gaming rock star. I'll keep my fingers crossed as you keep squashing more bugs.

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pango
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Re: Build #114/Win 7 64-bit - local town map location names don't save

Post by pango » Sun Sep 30, 2018 1:28 pm

The problem still happens at times, so I tried to debug it.
I went in front of a random city (Vantown in Wayrest), made a save (SAVE0) and exited, checked that the save had no data about the town.
I reloaded, entered the town, identified the first building in sight (The King's Chemicals), saved (SAVE52), exited.
Reloaded, checked that the building was not identified.
From what I can see, The King's Chemicals is mentioned in DiscoveredData.txt, but under a null location, so it cannot be found:

Code: Select all

    {
        "Key": 215915,
        "Value": {
            "mapID": 0,
            "mapPixelID": 0,
            "regionName": null,
            "locationName": null,
            "discoveredBuildings": [
...
                {
                    "Key": 393489,
                    "Value": {
                        "buildingKey": 393489,
                        "displayName": "The King's Chemicals",
...
Attachments
SAVE52.zip
after discovering The King's Chemicals
(224.36 KiB) Not downloaded yet
SAVE0.zip
before entering Vantown
(222.56 KiB) Not downloaded yet
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Build #114/Win 7 64-bit - local town map location names don't save

Post by Interkarma » Sun Sep 30, 2018 8:37 pm

That's awesome, thank you. This significantly narrows down the problem. Now I just have to work out how the location ended up null in discovery system.

Mike
Posts: 162
Joined: Sun Feb 19, 2017 6:49 pm

Re: Build #114/Win 7 64-bit - local town map location names don't save

Post by Mike » Tue Oct 02, 2018 4:57 pm

Pango/interkarma - thanks for continuing to look into this! Unfortunately I still won't have access to DFU for a while yet to test (assuming any more testing on my part is still needed at this point), but I appreciate anything you can do to nail down this annoying little issue. :)

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Midknightprince
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Re: Build #114/Win 7 64-bit - local town map location names don't save

Post by Midknightprince » Sat Oct 13, 2018 3:42 am

This has been happening since #133 for me to.
Win10 x64bit..
I unblock everything, but Ill try the admin thing..
Check out my YouTube Channel!

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