Win64 #118: Unexpected timer behavior can break quest [RESOLVED]

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CM August
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Joined: Fri Jul 14, 2017 11:11 am

Win64 #118: Unexpected timer behavior can break quest [RESOLVED]

Post by CM August » Tue Jun 05, 2018 8:34 am

A0C00Y10 requires the player to show up for a duel, which is supposed to occur 6 hours after accepting the quest. However, it's possible for this timer to be well in excess of 6 hours. The quest will automatically fail after 12 hours have elapsed due to a secondary timer, making the quest unwinnable.
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Interkarma
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Re: Win64 #118: Unexpected timer behavior can break quest

Post by Interkarma » Tue Jun 05, 2018 8:40 am

Cheers, will take a look when I can.

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Jay_H
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Joined: Tue Aug 25, 2015 1:54 am

Re: Win64 #118: Unexpected timer behavior can break quest

Post by Jay_H » Tue Jun 05, 2018 1:06 pm

I've fixed this in my version. It'll be available ASAP. Classic added some timer flags, which could potentially extend timers in this manner.
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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Interkarma
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Re: Win64 #118: Unexpected timer behavior can break quest

Post by Interkarma » Tue Jun 05, 2018 1:07 pm

Thank you Jay.

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