Build #122 - Oops! Tell Mark now! [CLOSED]
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: Build #122 - Oops! Tell Mark now!
A part of me is almost sad to see these bugs get fixed. They're pretty zany. I feel like we should at least tell Mark first.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Build #122 - Oops! Tell Mark now!
can also check - not to hard to get there once you know the wayKing of Worms wrote: ↑Wed Sep 05, 2018 12:04 am Hi, Im glad it was helpful! Yes, it was just a huge mess in orsinium, that ork has a correct portrait. Scourg barrow - not tested yet, as im not sure how to open that gate leading to KoWs lair :/ i can retry that and check it tomorrow! And the covens. Thanks for this bugfixing Nystul!
well he might be angry yeah
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build #122 - Oops! Tell Mark now! [CLOSED]
This hasn't been seen or reported in some time since Nystul's last round of fixes. I feel comfortable closing this one for now. Will reopen if anyone spots another one of these.