Like title says, I'm pacifying enemies far away from me without los, to reproduce just keep reloading the game.
Honestly I never had it happen at all in the original game so I don't know at which distance it's supposed to trigger but it doesn't seem correct like this.
Windows #127 - Pacifying enemies through walls at significant distance [CLOSED]
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Windows #127 - Pacifying enemies through walls at significant distance [CLOSED]
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Re: Windows #127 - Pacifying enemies through walls at significant distance
In the original game the pacification attempt doesn't happen until an enemy is instantiated, at about 768 Daggerfall distance units from the player (around the length of a typical dungeon room or so). Right now in DF Unity it happens as soon as an enemy detects the player (which can happen through walls if the player fails a stealth check, same as classic), which can currently happen from as far as 1024 Daggerfall distance units (there is a PR waiting that would reduce this to 768).
The original game does not have the "Pacified -- using -- skill" text popup, so you might not have noticed, and the chance of pacifying is lower than it is in DF Unity right now.Honestly I never had it happen at all in the original game
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Re: Windows #127 - Pacifying enemies through walls at significant distance
I thought I had returned the chance to be the same as classic. My modified formula is now in the Archaeologist mod only.R.D. wrote: ↑Sat Aug 25, 2018 10:02 am In the original game the pacification attempt doesn't happen until an enemy is instantiated, at about 768 Daggerfall distance units from the player (around the length of a typical dungeon room or so). Right now in DF Unity it happens as soon as an enemy detects the player (which can happen through walls if the player fails a stealth check, same as classic), which can currently happen from as far as 1024 Daggerfall distance units (there is a PR waiting that would reduce this to 768).
The original game does not have the "Pacified -- using -- skill" text popup, so you might not have noticed, and the chance of pacifying is lower than it is in DF Unity right now.Honestly I never had it happen at all in the original game
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: Windows #127 - Pacifying enemies through walls at significant distance
I thought I looked at it and it was still somewhat different, but I'll recheck it later and get back to you, submit a PR or something. Right now I have other things I want to work on, though.I thought I had returned the chance to be the same as classic. My modified formula is now in the Archaeologist mod only.