Hello,
on macOS (High Sierra; 10.13.5) Legacy Stable 0.5 #122 16-Jun-18 works ok, but the new build PreAlpha 0.5 #127 17-Aug-18 crashes immediately on launch with:
Application Specific Information:
-[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2400: failed assertion `No valid pixelFormats set.'
all the best!
PreAlpha 0.5 #127 crash on macOS [UNITY ISSUE]
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: PreAlpha 0.5 #127 crash on macOS
Hey there! Could you let me know your system specs and attach a zipped copy of the full output log?
Check the guidelines topic for location of player log on your platform.
Cheers.
Check the guidelines topic for location of player log on your platform.
Cheers.
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: PreAlpha 0.5 #127 crash on macOS
sent you a msg.
all the best!
all the best!
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: PreAlpha 0.5 #127 crash on macOS
Thank you for the log.
I'm posting below for completeness.
https://github.com/Interkarma/daggerfal ... c361451133
The change is effectively modifying the following from:
To:
It appears these changes have broken compatibility with Jukic's integrated GPU (Iris Plus Graphics 640).
Jukic, we will try to find a solution for you, but I can't promise anything as your GPU might not meet minimum spec. Will look into this in more detail when I have time.
Possibly even Nystul will be able to assist as the original author of automap shader.
I'm posting below for completeness.
It appears failing shader is "Daggerfall/Automap". This file had a few automatic changes as part of upgrade to Unity 2018.1.2.nitialize engine version: 2018.1.4f1 (1a308f4ebef1)
GfxDevice: creating device client; threaded=1
2018-08-28 22:10:23.073 DaggerfallUnity[30434:660851] Color LCD preferred device: Intel(R) Iris(TM) Plus Graphics 640 (low power)
2018-08-28 22:10:23.073 DaggerfallUnity[30434:660851] Metal devices available: 1
2018-08-28 22:10:23.073 DaggerfallUnity[30434:660851] 0: Intel(R) Iris(TM) Plus Graphics 640 (low power)
2018-08-28 22:10:23.073 DaggerfallUnity[30434:660851] Using device Intel(R) Iris(TM) Plus Graphics 640 (low power)
Initializing Metal device caps: Intel(R) Iris(TM) Plus Graphics 640
Begin MonoManager ReloadAssembly
- Completed reload, in 0.186 seconds
WARNING: Shader Unsupported: 'Daggerfall/Automap' - Pass '' has no vertex shader
-[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2400: failed assertion `No valid pixelFormats set.'
https://github.com/Interkarma/daggerfal ... c361451133
The change is effectively modifying the following from:
Code: Select all
OUT.pos = mul(UNITY_MATRIX_MVP, v.vertex);
Code: Select all
OUT.pos = UnityObjectToClipPos(v.vertex);
Jukic, we will try to find a solution for you, but I can't promise anything as your GPU might not meet minimum spec. Will look into this in more detail when I have time.
Possibly even Nystul will be able to assist as the original author of automap shader.
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: PreAlpha 0.5 #127 crash on macOS
Hey all,
great. I will also look into it!
All the best!
great. I will also look into it!
All the best!
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: PreAlpha 0.5 #127 crash on macOS [UNITY ISSUE]
This is a Unity-related issue fixed in Unity 2018.2.0a8.
https://issuetracker.unity3d.com/issues ... -assertion
https://issuetracker.unity3d.com/issues ... g-on-metal
Fix does not appear to have been back-ported to Unity 2018.1 at this time. Cloud build currently targets latest 2018.1.x.
I'll look at switching over MacOS cloud build to use latest 2018.2.x. I have an upgrade to 2018.2 in pipeline regardless, but if I can fix for MacOS sooner that would be great.
https://issuetracker.unity3d.com/issues ... -assertion
https://issuetracker.unity3d.com/issues ... g-on-metal
Fix does not appear to have been back-ported to Unity 2018.1 at this time. Cloud build currently targets latest 2018.1.x.
I'll look at switching over MacOS cloud build to use latest 2018.2.x. I have an upgrade to 2018.2 in pipeline regardless, but if I can fix for MacOS sooner that would be great.
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: PreAlpha 0.5 #127 crash on macOS [UNITY ISSUE]
Back after some time away from the comp...
Wow, You are wonderful Interkarma!
Wow, You are wonderful Interkarma!
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: PreAlpha 0.5 #127 crash on macOS [UNITY ISSUE]
Hey hey,
just had the opportunity to try build #131 and it works like a charm! thank You !
(no mods)
just had the opportunity to try build #131 and it works like a charm! thank You !
(no mods)
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: PreAlpha 0.5 #127 crash on macOS [UNITY ISSUE]
That's great to know, thanks for getting back to me.
I'll bring the whole project up to 2018.2 near term. There's a few things I want to work through first.
I'll bring the whole project up to 2018.2 near term. There's a few things I want to work through first.