Windows/64 #54 (#131) Diving out of the geometry [RESOLVED]

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VMblast
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Windows/64 #54 (#131) Diving out of the geometry [RESOLVED]

Post by VMblast »

In the newest build, when diving thorough the dungeons, when you go too much up you get out of the mesh and than stop. My estimate is that some collider is too low and the camera gets away but than collider stops the player in -mid air-. :P

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Interkarma
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Re: Windows/64 #54 (#131) Diving out of the geometry

Post by Interkarma »

Thanks for report. Can you remember which dungeon this was in, or provide a save game to reproduce?

Dungeon swimming is managed by player height and position, rather than with colliders. It would be great to know the spot this happened to help us "get to the bottom of it". :)

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VMblast
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Re: Windows/64 #54 (#131) Diving out of the geometry

Post by VMblast »

Interkarma wrote: Sat Sep 08, 2018 8:11 pm Thanks for report. Can you remember which dungeon this was in, or provide a save game to reproduce?

Dungeon swimming is managed by player height and position, rather than with colliders. It would be great to know the spot this happened to help us "get to the bottom of it". :)
Luckily I had the saves from this dungeon. This is the exact spot.
SAVE45.zip
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Interkarma
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Re: Windows/64 #54 (#131) Diving out of the geometry

Post by Interkarma »

Related to camera outside of crouched capsule. Resolved in later builds after report.

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