This MODed portal do not work. When try to get through, nothing happened, I just slam in to it. When try clicking, it makes swishing sound but still nothing happened.
Windows/64 #54 (#131) Portal not working (Textures 3.0 mod) [CLOSED]
- VMblast
- Posts: 519
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact:
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
Hi VMblast,
Not all portals behave the same, some teleport you on click, some when you cross them, some do nothing, and some instakill you...
Where is this one locate? Could you provide a savegame nearby? Check the bug report guidelines for more infos you could add to this bug report...
Not all portals behave the same, some teleport you on click, some when you cross them, some do nothing, and some instakill you...
Where is this one locate? Could you provide a savegame nearby? Check the bug report guidelines for more infos you could add to this bug report...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- VMblast
- Posts: 519
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
I have the save from that exact spot. Player save is standing just in front of this one from the screenshot, but there is another one when you go down stairs and enter the room. They are both not working.pango wrote: ↑Sat Sep 08, 2018 1:52 pm Hi VMblast,
Not all portals behave the same, some teleport you on click, some when you cross them, some do nothing, and some instakill you...
Where is this one locate? Could you provide a savegame nearby? Check the bug report guidelines for more infos you could add to this bug report...
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
Ok, the Ruins of Gaersmith Orchard, Daggerfall.
I checked in the classic game, and it has the same behavior: if you click on this "teleporter" you get a slashing sound, but nothing else happens. From time to time you get hurt. The teleporter in the room below does strictly nothing.
So those teleporters work just like in classic.
(By the way the way out is an hidden passage in the south wall of the room below, where the second teleporter is located. Maybe the issue is that it is hard to spot with the newer map and modernized textures?).
I checked in the classic game, and it has the same behavior: if you click on this "teleporter" you get a slashing sound, but nothing else happens. From time to time you get hurt. The teleporter in the room below does strictly nothing.
So those teleporters work just like in classic.
(By the way the way out is an hidden passage in the south wall of the room below, where the second teleporter is located. Maybe the issue is that it is hard to spot with the newer map and modernized textures?).
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- VMblast
- Posts: 519
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
Haha, yeah the Texture pack 3.0 is awesome, but the only downside is that you cant find any secret doors due to Hi-res textures lol You literary need to click all the way in every hallway you've pass through.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
Hi, its just a texture swap, function is not touched at all
About the secret doors not being visible due to the texture remaster - I dont think that is the case. Try comparing to vanila, you will see. If you can see the secret door in vanila, you will see them in my mod. If you cant see them in vanila, you wont see them in my mod neither. Correct me if Im wrong please (with a comparison picture )
I remember you need to use a MAP in a dungs to find some of the hidden doors .)
Thanks for feedback, sorry I cant help more
About the secret doors not being visible due to the texture remaster - I dont think that is the case. Try comparing to vanila, you will see. If you can see the secret door in vanila, you will see them in my mod. If you cant see them in vanila, you wont see them in my mod neither. Correct me if Im wrong please (with a comparison picture )
I remember you need to use a MAP in a dungs to find some of the hidden doors .)
Thanks for feedback, sorry I cant help more
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
Here we go,
Classic Daggerfall:
Daggerfall Unity with original textures:
Daggerfall Unity with Remaster 3.0:
The secret door is blatant with original textures, and is visible with remaster 3 textures (the door is slightly lighter, and its pattern is not in sync with the whole wall pattern).
Personally I like it, but I have a lot of Daggerfall dungeon crawling experience, and I noticed it first using the map, where I suspected there could be hidden doors, so YMMV.
Classic Daggerfall:
Daggerfall Unity with original textures:
Daggerfall Unity with Remaster 3.0:
The secret door is blatant with original textures, and is visible with remaster 3 textures (the door is slightly lighter, and its pattern is not in sync with the whole wall pattern).
Personally I like it, but I have a lot of Daggerfall dungeon crawling experience, and I noticed it first using the map, where I suspected there could be hidden doors, so YMMV.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- VMblast
- Posts: 519
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
Yeah maybe, however I have to disagree. While there are some multiple instances in vanilla where secret doors are some obvious (like in some shots above), Ive came a cross really many, many instances where they are literary the same as the wall itself (talking about Textures 3.0). However in vanilla, because of that low-res they can barely be noticed.
And ofc classic secret door
And ofc classic secret door
Last edited by VMblast on Sun Sep 09, 2018 12:59 pm, edited 1 time in total.
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
The new map didn't help in spotting the secret door either.
In classic, you have to zoom the map close enough so that the room above is removed from the view, but you can see the secret door:
In Daggerfall Unity however, the room above is never totally transparent, so it gets in the way (specially if there's something in the room above blocking the view):
So you can only notice the secret door from 3D side view:
In classic, you have to zoom the map close enough so that the room above is removed from the view, but you can see the secret door:
In Daggerfall Unity however, the room above is never totally transparent, so it gets in the way (specially if there's something in the room above blocking the view):
So you can only notice the secret door from 3D side view:
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- VMblast
- Posts: 519
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact: