Thieves guild quest O0A0AL00 Bugged [RESOLVED]

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Midknightprince
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Thieves guild quest O0A0AL00 Bugged [RESOLVED]

Post by Midknightprince »

The guy you drop the item off with to get into the thieves guild is not there.
tele2qspawn takes you to the spot, and the house shows up on the quest marker.
With mods, and without, on X64 #55
Here's the save infront of where he is supposed to be..
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output_log.zip
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SAVE54.zip
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Jay_H
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Re: Thieves guild quest O0AOALOO Bugged

Post by Jay_H »

A quick look suggests that the NPC actually wasn't spawned in that town at all. Usually you'd be able to locate him by asking townspeople for his location via People, but he doesn't show up there at all. Someone more technically minded can give the verdict, but I'd venture to say the person was spawned in a different town altogether and not moved properly.

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Midknightprince
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Re: Thieves guild quest O0AOALOO Bugged

Post by Midknightprince »

The place I was sent to steal the item was named differently than what the note said also.
The quest marker shows up, and the villagers tell you where to go, but its got a different name.
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Midknightprince
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Re: Thieves guild quest O0AOALOO Bugged

Post by Midknightprince »

So I enddebugquest with that save.
It got canceled, everything is out of inventory, but I am now in the thieves guild anyways.
I'm calling this a win..
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Interkarma
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Re: Thieves guild quest O0AOALOO Bugged

Post by Interkarma »

In the save above, target has been automatically (and incorrectly) placed to their automatic home address. In this case, he's been placed in Daggerfall/The Crimson Giant Lodge, in the "Buckinging" Residence. Crikey.

I've encountered this bug before. The target SiteLink is created but the NPC isn't located correctly. I've resolved with named NPCs in current code, but problem looks like it persists for random NPCs. I've added this to my queue to look at soon.

Thanks for the report. :)

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Interkarma
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Re: Thieves guild quest O0A0AL00 Bugged

Post by Interkarma »

I just stepped through quest in current code and it deployed properly. My previous fix was for named NPCs only and shouldn't fix anything in this case. Not sure why it worked correctly for me, could be an edge case of some kind.

Will leave this open and investigate further by playing through quest a few times.

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Interkarma
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Re: Thieves guild quest O0A0AL00 Bugged

Post by Interkarma »

OK, have been able to work out how to reproduce. This is definitely an edge case.

That's half the battle, now I just have to work out how to fix it without breaking anything else. Thanks again!

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Interkarma
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Re: Thieves guild quest O0A0AL00 Bugged [RESOLVED]

Post by Interkarma »

Have fixed in code and will be in next round of builds.

Bug would happen any time two buildings were used in the same quest with same building key, as building keys are only unique within a location and CheckInsideBuilding() wasn't performing broad-phase compare with Site map ID first. A simple oversight that only triggers under very specific circumstances.

Couldn't have solved it so quickly without your save. Cheers! :)

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Jay_H
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Re: Thieves guild quest O0A0AL00 Bugged [RESOLVED]

Post by Jay_H »

The Interkarma Effect in full force :lol: I love it! Bug discovered -> bug resolved in no time at all.

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Midknightprince
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Re: Thieves guild quest O0A0AL00 Bugged [RESOLVED]

Post by Midknightprince »

I was playing the whole time, I miss everything
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