Dev build/Linux: Dungeon exit without wagon access check [CLOSED]

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pango
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Dev build/Linux: Dungeon exit without wagon access check [CLOSED]

Post by pango »

Sometimes when clicking on the dungeon entrance I leave the dungeon, skipping the "wagon access" question.
It's fairly rare, and I'm not sure what are the exact conditions needed.

Steps to reproduce using the attached savegame:
- cast teleport to get back to the dungeon entrance
- don't move or even look around! Slight rotate can be ok
- click on entrance
Attachments
SAVE65.zip
(227.53 KiB) Downloaded 91 times
Last edited by pango on Wed Oct 10, 2018 1:23 am, edited 1 time in total.
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Interkarma
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Re: Dev build/Linux: Dungeon exit without wagon access check

Post by Interkarma »

Thanks for report. I'll leave this one for Hazelnut to look at when he can. :)

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Hazelnut
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Re: Dev build/Linux: Dungeon exit without wagon access check

Post by Hazelnut »

I had this happen at the end of my last playtesting session on Linux with build #133 myself. I couldn't reproduce it and it only happened that one time. Since it's obviously happening in some situations, I downloaded your save and it happened after a few attempts where it worked correctly, using build #133, but I've tried a dozen times now running in Unity editor and I cannot reproduce it there. If I can't reproduce in the editor I cannot debug the code to figure out what is going on. From code inspection it shouldn't happen, so I am stumped for now.

EDIT: And I am running Unity editor on Linux.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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