Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00 [RESOLVED]

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johnwax
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Joined: Wed Oct 17, 2018 8:09 pm

Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00 [RESOLVED]

Post by johnwax » Wed Oct 17, 2018 9:01 pm

You solved this for the 64 bit build. I run it under Windows 7, 32 bit. For both the guard the mages guild and guard the mage quests, no thieves/assassins show up. I assume (hope!) that a similar fix can be made for us 32 bit players. BTW thanks for this redo of a great game!!

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Jay_H
Posts: 2015
Joined: Tue Aug 25, 2015 1:54 am

Re: 32 bit - Guard the mages guild quest broken

Post by Jay_H » Wed Oct 17, 2018 9:05 pm

Welcome to the forums! :)

I don't believe the bit version should alter how this works. I can try to run this when I get a chance. In the meantime, any more feedback you can provide via the "Providing Good Feedback" section of the bug posting guidelines will help too.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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Interkarma
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Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00

Post by Interkarma » Wed Oct 17, 2018 9:14 pm

Thank you for your report. I can confirm the guards aren't spawning in N0B10Y03 during the allocated time window in build #137.

The task S.03 is running so guards should spawn. I'll take a look when I can.

johnwax
Posts: 95
Joined: Wed Oct 17, 2018 8:09 pm

Re: Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00

Post by johnwax » Fri Nov 02, 2018 6:24 pm

#138 X32 - With the 138 build and the new quest pack, I tried a Guard the Mage quest. This time the assassins showed up on cue, but when I loitered some more, no one came to give me the magic item reward. Also, the guild quest giver ignores me. I haven't tried a Guard the Guild quest yet, but it will probably b e the same. So, part of the quest is fixed, now my PC just needs to get paid :D

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Interkarma
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Re: Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00

Post by Interkarma » Wed Nov 21, 2018 11:31 am

This issue was due to how Mages Guilds (magery) was being selected by Place resource. I have fixed this issue and added extended support so that other specific guild halls can be used for quests. Local/Remote Place resource now supports Mages Guild (magery), Fighters Guild (fighters) and Any Guild Hall (guildhall).

I have now played through N0B10Y03 multiple times successfully, this one appears to be fixed. Only remaining issue with that quest now should be corpse cleanup on quest completion.

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