Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Curated user bug reports with enough information to reproduce issue. Moderators will move topics here from Help & Support once a bug is confirmed and enough information has been provided.
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pango
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Re: theJF - Daggerfall Unity (w/Mods) Part 5 (video)

Post by pango » Tue May 21, 2019 3:45 am

That's this issue: viewtopic.php?f=24&t=1398
When a measure becomes a target, it ceases to be a good measure.
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Jay_H
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Re: Dev build/Linux: magic item shops restocking do not match classic

Post by Jay_H » Tue May 21, 2019 4:12 am

Merged :)

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Hazelnut
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Re: Dev build/Linux: magic item shops restocking do not match classic

Post by Hazelnut » Tue May 21, 2019 11:05 am

Yeah, guys, we haven't forgotten about this. (well I haven't at least)

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Interkarma
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Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Post by Interkarma » Sat Jul 06, 2019 1:06 am

I've added a partial fix for this to rotate stock once every 24 hours using a deterministic seed. This is probably "good enough" for now in terms of stock rotation, even if it doesn't match classic perfectly.

However, any purchased items will restock the moment player opens purchase UI again. This still needs to be addressed. Will revisit this again later.

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Ferital
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Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Post by Ferital » Sat Jul 06, 2019 1:15 pm

I've started to reverse engineer classic mechanics for magic item restocking a while back but didn't go far. Anyway it's still on my todo list.

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pango
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Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Post by pango » Sun Jul 14, 2019 3:33 am

Sorry for the piggy back, but the same issue exists with potion sellers; If you close/reopen the interface, they immediately restock with a new set of potions... I guess it must be a very similar issue.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Post by Hazelnut » Sun Jul 14, 2019 1:06 pm

Well that actually matches classic IIRC. Was planning to imporove it once I saw how magic items work when classic behaviour was figured out.

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