I don't know if it's all letters or just this one from the Thieves Guild. But the first time you use it, it doesn't display. Subsequent uses, it does. See attachment.
Build #138: Delivered letter doesn't display first use [RESOLVED]
-
- Posts: 555
- Joined: Fri Oct 23, 2015 8:19 pm
- Jay_H
- Posts: 4061
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Build #138: Delivered letter doesn't display first use
I've had this bug for awhile now but have not reported it. Something to do with the quest engine, I would venture.
- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Build #138: Delivered letter doesn't display first use
It's due to this code added by Interkarma, around line 1500 of DaggerfallInventoryWindow
It's intentional, but is not correct in this case. Will leave for Interkarma when he has time. Not a big problem but thanks for raising it.
Code: Select all
// If item not already used, and is being watched, then pop back to HUD so quest system has first shot at it
// On second pass the normal message popup will display instead
if (!questItem.UseClicked && questItem.ActionWatching)
{
questItem.UseClicked = true;
DaggerfallUI.Instance.PopToHUD();
return;
}
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Build #138: Delivered letter doesn't display first use
I was wondering about this one, good show mates !
Check out my YouTube Channel!
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build #138: Delivered letter doesn't display first use
I'm aware of this one. As Hazelnut points out, the quest system eats the initial click before the inventory system has a chance to act on it.
I'll look at redesigning this one when I can.
I'll look at redesigning this one when I can.
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build #138: Delivered letter doesn't display first use
Resolved with a small redesign for parchment handling.
https://github.com/Interkarma/daggerfal ... 7901488e23
https://github.com/Interkarma/daggerfal ... 7901488e23