Triggered spells are working incorrectly compared to classic in 2 ways.
1) All triggered spells in DF Unity are being set as cast by the player. In classic this only happens for "casterOnly" spells. Other spells should be cast at the player from the trigger object. In Direnni Tower, for example, there are traps that shoot spells at the player in classic but in DF Unity the player gets the spells readied instead.
2) All triggered spells in DF Unity are one-time only. In classic they trigger again after a number of times.
[RESOLVED] Triggered spell behavior is incorrect
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- Posts: 379
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[RESOLVED] Triggered spell behavior is incorrect
Last edited by R.D. on Wed Dec 19, 2018 3:51 pm, edited 1 time in total.
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- Posts: 379
- Joined: Fri Oct 07, 2016 10:41 am
Re: Triggered spell behavior is incorrect
2) is resolved. 1) is resolved except that traps still need to shoot at the player.
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- Posts: 379
- Joined: Fri Oct 07, 2016 10:41 am
Re: Triggered spell behavior is incorrect
Fixed now.