0.7.2 Poison damage to attributes does not persist after curing poison

Report specific bugs in Daggerfall Unity. Please read guidelines before posting.
Post Reply
willershuh
Posts: 30
Joined: Tue Nov 13, 2018 10:05 pm

0.7.2 Poison damage to attributes does not persist after curing poison

Post by willershuh » Mon Dec 24, 2018 4:16 pm

So, my character was poisoned during a dungeon crawl. I noticed that his willpower was decreased as a result of the poison. Not knowing much about how poison works, I looked on the UESP, and found this article:
https://en.uesp.net/wiki/Daggerfall:Poison

According to the article, curing the poison shouldn't be enough to restore the damaged attributes - that would require a separate Heal Willpower spell. So I ran down to the Mages Guild and made myself Cure Poison and Heal Willpower spells. Upon curing the poison, I discovered that my character's willpower had been restored as well, even though I hadn't yet cast Heal Willpower. Is this a bug in DFU? Is the UESP wrong? Or am I just missing something here?

I should mention also, this character has a Critical Weakness to Poison. Not sure what's implemented yet on that front - effect systems page appears outdated when it comes to advantages/disadvantages.

User avatar
Interkarma
Posts: 4233
Joined: Sun Mar 22, 2015 1:51 am

Re: Poison and Attributes

Post by Interkarma » Wed Dec 26, 2018 2:21 am

Poisons and diseases don't currently apply permanent stat loss. I wasn't certain of that at the time I implemented, but it's not hard to fix (e.g. Drain Attribute causes permanent stat loss until Heal Attribute is called). If this is confirmed as incorrect behaviour, I'm happy to accept this as a bug report. :)

The special advantages/disadvantages were just added to effect roadmap on Dec 24, I haven't had a chance to fill them in yet. Will work through this as I get time.

willershuh
Posts: 30
Joined: Tue Nov 13, 2018 10:05 pm

Re: Poison and Attributes

Post by willershuh » Wed Dec 26, 2018 3:00 am

Excellent! And no rush on the roadmap. I will play around in classic a bit, and hopefully get more info on this.

User avatar
Feralwarlord
Posts: 117
Joined: Sat Jul 29, 2017 10:08 am

Re: Poison and Attributes

Post by Feralwarlord » Wed Dec 26, 2018 6:13 am

Interkarma wrote:
Wed Dec 26, 2018 2:21 am
Poisons and diseases don't currently apply permanent stat loss. I wasn't certain of that at the time I implemented, but it's not hard to fix (e.g. Drain Attribute causes permanent stat loss until Heal Attribute is called).
It may not be a bad idea to have an effect for both temporary and permanent stat loss like morrowind and oblivion if you don't already (I have no idea if this was a thing in og daggerfall)

User avatar
Interkarma
Posts: 4233
Joined: Sun Mar 22, 2015 1:51 am

Re: Poison and Attributes

Post by Interkarma » Thu Dec 27, 2018 2:50 am

Just looking at the code again now, and I have already made provision for damage to attributes persisting until healed, even after poison is cured. I seem to have been misremembering my own work in earlier post, but I crank out so much of this stuff its hard to keep the minor details straight sometimes. :) Anyway, If this didn't work for you, I've likely made an error with this mechanic.

I'll move this to bug reports now and do a quick review of the code later. Thanks for letting me know!

willershuh
Posts: 30
Joined: Tue Nov 13, 2018 10:05 pm

Re: 0.7.2 Poison damage to attributes does not persist after curing poison

Post by willershuh » Sat Dec 29, 2018 12:43 am

Just bumping because from your last post, it sounded like this was to be moved to bug reports. :?

Post Reply