Win x64 0.7.2 - No enemies when player recalls into dungeon

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LypyL
Posts: 499
Joined: Sun Mar 22, 2015 3:48 am

Win x64 0.7.2 - No enemies when player recalls into dungeon

Post by LypyL » Fri Dec 28, 2018 4:33 pm

Basically, if the player sets a recall anchor in a dungeon, leaves & recalls back in there won't be any enemies present. It seems likely that a teleport quest action into a dungeon would result in the same bug, but I haven't tested that.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Win x64 0.7.2 - No enemies when player recalls into dungeon

Post by Interkarma » Fri Dec 28, 2018 9:14 pm

Thank you. A small oversight on my part, I forgot to add spawns when teleporting into dungeon as opposed to entering normally or restoring state from a save game. :)

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