Guard the Mage quest still not working in 0.72 [RESOLVED]

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johnwax
Posts: 101
Joined: Wed Oct 17, 2018 8:09 pm

Guard the Mage quest still not working in 0.72 [RESOLVED]

Post by johnwax » Mon Dec 31, 2018 7:49 pm

Build 0.72 win x32 - Last month in #139, the Guard the Mage and Gujard the Guild quests worked for X64, but were confirmed to not work for x32. I just fired up build 0.72 and tried a Guard the Mage quest. The bad guys showed up but no messenger with my magic item pay appeared. I'm attaching a save with the quest debugger turned on. Thanks for any help.
Attachments
SAVE8.zip
(305.44 KiB) Downloaded 9 times

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Jay_H
Posts: 2140
Joined: Tue Aug 25, 2015 1:54 am

Re: Guard the Mage quest still not working in 0.72

Post by Jay_H » Mon Dec 31, 2018 8:20 pm

Quest name: N0B20Y02

This is a matter of the timers written into the quest. They are currently written as:

Code: Select all

Clock _oneday_ 1.03:00 0 flag 1 range 0 1
Clock _S.09_ 7.00:00 0 flag 1 range 0 1
Clock _S.12_ 03:00 0 flag 1 range 0 1
They need to be altered to:

Code: Select all

Clock _oneday_ 1.03:00
Clock _S.09_ 7.00:00
Clock _S.12_ 03:00
I waited out the prolonged period and the reward did appear.

johnwax, ensure you aren't running landscape mods in the future when posting saves :) I had to run all the way back inside Daggerfall city because I wasn't running the same mod, so it dropped me outside the city walls.
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

johnwax
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Joined: Wed Oct 17, 2018 8:09 pm

Re: Guard the Mage quest still not working in 0.72

Post by johnwax » Mon Dec 31, 2018 10:28 pm

Sorry about that. I saved inside the mages guild with the dead assassins. I'm running distant terrain and mountains. You say it repositioned you from inside the guild hall to outside the city? I assume then, that if I want to zip another save, I would - save - exit the game - disable the two mods - and then zip the save for sending. I am also running enhanced sky and a dumbed down real grass. Would those gto too?

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Jay_H
Posts: 2140
Joined: Tue Aug 25, 2015 1:54 am

Re: Guard the Mage quest still not working in 0.72

Post by Jay_H » Mon Dec 31, 2018 10:42 pm

I assume Real Grass and Enhanced Sky won't trigger a reposition, so those should be fine AFAIK.

On the other hand you can report all the mods you're using so a tester can load using those mods :) That's less optimal but more in line with a gaming + testing playstyle.
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

BansheeXYZ
Posts: 350
Joined: Fri Oct 23, 2015 8:19 pm

Re: Guard the Mage quest still not working in 0.72

Post by BansheeXYZ » Mon Dec 31, 2018 11:36 pm

This quest is awesome. It's like the easiest quest to gain rep with the guild, when you don't feel like delving a dungeon for hours.

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