Guard the Mage quest still not working in 0.72 [RESOLVED]
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- Posts: 116
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Guard the Mage quest still not working in 0.72 [RESOLVED]
Build 0.72 win x32 - Last month in #139, the Guard the Mage and Gujard the Guild quests worked for X64, but were confirmed to not work for x32. I just fired up build 0.72 and tried a Guard the Mage quest. The bad guys showed up but no messenger with my magic item pay appeared. I'm attaching a save with the quest debugger turned on. Thanks for any help.
- Attachments
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- SAVE8.zip
- (305.44 KiB) Downloaded 100 times
- Jay_H
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Re: Guard the Mage quest still not working in 0.72
Quest name: N0B20Y02
This is a matter of the timers written into the quest. They are currently written as:
They need to be altered to:
I waited out the prolonged period and the reward did appear.
johnwax, ensure you aren't running landscape mods in the future when posting saves I had to run all the way back inside Daggerfall city because I wasn't running the same mod, so it dropped me outside the city walls.
This is a matter of the timers written into the quest. They are currently written as:
Code: Select all
Clock _oneday_ 1.03:00 0 flag 1 range 0 1
Clock _S.09_ 7.00:00 0 flag 1 range 0 1
Clock _S.12_ 03:00 0 flag 1 range 0 1
Code: Select all
Clock _oneday_ 1.03:00
Clock _S.09_ 7.00:00
Clock _S.12_ 03:00
johnwax, ensure you aren't running landscape mods in the future when posting saves I had to run all the way back inside Daggerfall city because I wasn't running the same mod, so it dropped me outside the city walls.
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Re: Guard the Mage quest still not working in 0.72
Sorry about that. I saved inside the mages guild with the dead assassins. I'm running distant terrain and mountains. You say it repositioned you from inside the guild hall to outside the city? I assume then, that if I want to zip another save, I would - save - exit the game - disable the two mods - and then zip the save for sending. I am also running enhanced sky and a dumbed down real grass. Would those gto too?
- Jay_H
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Re: Guard the Mage quest still not working in 0.72
I assume Real Grass and Enhanced Sky won't trigger a reposition, so those should be fine AFAIK.
On the other hand you can report all the mods you're using so a tester can load using those mods That's less optimal but more in line with a gaming + testing playstyle.
On the other hand you can report all the mods you're using so a tester can load using those mods That's less optimal but more in line with a gaming + testing playstyle.
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Re: Guard the Mage quest still not working in 0.72
This quest is awesome. It's like the easiest quest to gain rep with the guild, when you don't feel like delving a dungeon for hours.