0.7.32: Removing spellbook from inventory creates new spellbook [RESOLVED]

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Jay_H
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0.7.32: Removing spellbook from inventory creates new spellbook [RESOLVED]

Post by Jay_H » Mon Jan 21, 2019 9:51 pm

I'm using a character with no magical ability (both light and dark powered magicka), so I've put the spellbook into my wagon. It keeps returning back to me:

Image

Current mods are Archaeologists and Magicka Regen by Narf the Mouse.
Last edited by Jay_H on Tue Jan 22, 2019 12:47 am, edited 2 times in total.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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Interkarma
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Post by Interkarma » Mon Jan 21, 2019 10:03 pm

Does it return immediately, after closing/opening UI, or when you reload the game?

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Jay_H
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Post by Jay_H » Mon Jan 21, 2019 10:07 pm

I'm almost certain this is related to the magicka regen mod since the spellbook isn't duplicating once it's off. I'll mark this one unrelated until I hear from Narf.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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Interkarma
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Re: [NOT DFU] 0.7.32: Removing spellbook from inventory creates new spellbook

Post by Interkarma » Mon Jan 21, 2019 11:20 pm

No worries, I'll wait to hear from you guys again before closing.

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Jay_H
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Post by Jay_H » Tue Jan 22, 2019 12:47 am

No, it's in DFU. It's not immediate; it's after fast traveling but I don't have proper parameters down. I'll test some more to see how I can make it happen.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

Narf the Mouse
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Post by Narf the Mouse » Fri Jan 25, 2019 7:14 am

Jay_H wrote:
Mon Jan 21, 2019 10:07 pm
I'm almost certain this is related to the magicka regen mod since the spellbook isn't duplicating once it's off. I'll mark this one unrelated until I hear from Narf.
Well, I just saw this post. :) In the future, please PM me. :) Despite appearances, I don't actually read and post everywhere. :lol:

Magicka Regeneration never touches the spellbook; only the character stats, so probably Interkarma's suggestion is correct.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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pango
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Post by pango » Sun Jan 27, 2019 2:00 am

I think it was just ItemHelper.ValidateSpellbookItem() doing its job, I submitted a PR
When a measure becomes a target, it ceases to be a good measure.
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R.D.
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Post by R.D. » Sat Feb 09, 2019 10:40 am

I can confirm this is fixed now.

johnwax
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Post by johnwax » Fri Feb 15, 2019 12:12 am

Jay_H wrote:
Mon Jan 21, 2019 9:51 pm
Current mods are Archaeologists and Magicka Regen by Narf the Mouse.
I searched for the magicka regen mod and couldn't find it. Can you tell me where 'tis?

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Jay_H
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Re: 0.7.32: Removing spellbook from inventory creates new spellbook [RESOLVED]

Post by Jay_H » Fri Feb 15, 2019 1:24 am

Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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