DisplayName: Rights of Commerce
-- Message panels
<ce> A shop in another town keeps getting robbed
<ce> by the Thieves Guild and they need a guard.
<ce> Wanna take this up?
<ce> A bit too boring for you?
<ce> The place is called _shop_.
<ce> It's in ___shop_. The job's nighttime guard duty.
<ce> Hopefully you won't have to wait too long for them
<ce> to show up. Your payment's going to be =reward_ gold
<ce> pieces, and I'll have them if you're back in
<ce> =timer_ days. Good luck, %pcf.
<ce> The Fighters Guild wanted you back from protecting
<ce> _shop_ by now.
<ce> Welcome back! Easy stuff? Well, I'm glad you
<ce> made it. Take your money. Good job.
<ce> Three fewer thieves ____qgiver_ has to
<ce> worry about. Nice work. Here's your pay.
<ce> There's no more movement in the store.
<ce> Looks like this job is finished.
<ce> Hey, hold on! This one knows how to fight, here!
<ce> Let's be smart about this. Help us out, 'cause you don't
<ce> wanna get on the wrong side of the Thieves Guild.
<ce> How's about you go wait outside and make sure nobody
<ce> shows up? We'll pay you =bribe_ gold.
<ce> Everyone leaves alive, and we put in a good word
<ce> with the guild for you. Sound good?
<ce> That's smart of ya. Okay, head on out and we'll get
<ce> started. You made the right choice, %ra.
<ce> One of the thieves whispers to you.
<ce> "Nobody come by? Nice work. The guild's gonna hear
<ce> about this. They're always lookin' for smart
<ce> people. Take this gold."
<ce> The troupe leaves, carrying several valuable
<ce> pieces of equipment.
<ce> You're surprised by a member of the town guard.
<ce> The fellow appears to have thrown on his equipment
<ce> at this hour of the night.
<ce> "Excuse me! I heard some noise around here and
<ce> thought I'd see if there was a problem. Is there
<ce> something happening inside _shop_?"
<ce> The guard's eyes widen at the news. He shouts loudly
<ce> and rouses a few others to surround the building.
<ce> In a matter of moments they burst through the entrance
<ce> and haul the thieves out one by one, their mouths
<ce> and hands bound. One of the criminals gives
<ce> you a dirty look while being hauled away. The city watch
<ce> thanks you for your help, leading their captives off.
<ce> This may not have been exactly what _qgiver_
<ce> assigned you to do, but if the shoe fits...
<ce> "Really? That's odd. Well, thank you for helping,
<ce> but you should really be in a tavern this time of
<ce> night. It can get dangerous out here."
<ce> The guard waves and heads for the warmth of home.
<ce> Upon seeing one of their number dead, the other thieves
<ce> change their mind. This will only end one way.
<ce> You set yourself outside the store and watch for
<ce> any risk to the thieves' work.
The Fighters Guild of ___qgiver_
is paying me to go to ___shop_
and protect _shop_ from
night burglars. I have to fend them
off and return in =timer_ days.
Foe _q1_ is Thief
Foe _q2_ is Nightblade
Item _reward_ gold
Item _bribe_ gold
Person _qgiver_ group Questor male
Person _dummytg_ faction The_Thieves_Guild
Place _shop_ remote weaponstore
Clock _timer_ 00:00 0 flag 1 range 0 2
Clock _rob1_ 00:03
Clock _rob2_ 00:03
-- Quest start-up:
start timer _timer_
log 1030 step 0
pc at _shop_ do _inside_