Enemies probably shouldn't spawn near the player when he is swimming in a water tile. Whatever check is done to disable sleeping while swimming, the same check should be used against enemy spawning. This would prevent enemies from popping up in the ocean.
Also (if it hasn't been done already) pursuing enemies shouldn't be able to follow the player over water unless they are flyers (bats, dragonlings, etc). The game does not have swimming animations, so it's probably best to just have land enemies stop their pursuit at the shoreline.
0.7.65: Random encounters happen on water tiles & enemies waterwalk [RESOLVED]
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Re: 0.7.65: Random encounters happen on water tiles & enemies waterwalk
PR submitted to prevent encounters while in water. The original game also prevents them in this case.