[ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression

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pango
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[ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression

Post by pango » Sat Apr 13, 2019 9:49 pm

I'm seeing animation glitches with Liches and Ancient Liches that I didn't see before, rapid back-and-forth movements that prevent them from making progress:
- switching direction every frame;
- moving one step forward, one step backward, again every frame.

Log contain a lot of out-of-bounds exceptions

Code: Select all

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Texture2D].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.DaggerfallMobileUnit.OrientEnemy (Int32 orientation) [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.DaggerfallMobileUnit.UpdateOrientation () [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.DaggerfallMobileUnit.Update () [0x00000] in <filename unknown>:0 
PS It seems Vampires are affected too. So far Vampire Ancients look okay.
Attachments
Player.log.zip
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SAVE1.zip
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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: [ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression

Post by Interkarma » Thu Jul 04, 2019 8:06 am

I'll leave this for Allofich to look at when he can, as he's most involved with combat and enemy animations lately.

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