Description:
The gates (doors) on any city with a perimeter wall should close overnight. I don't recall the specific time but I am fairly certain that it is at least during dark. I haven't yet had to scale a city wall upon arriving in the middle of the night due to traveling recklessly.
The roadmap shows this as completed for 0.9 (though I don't know if it was included in 0.7.91 or is being held until 0.9).
Edit: The save is Daggerall and I've yet to encounter a single ghost, though "Vengeance!" does sound throughout the night. Could these be related to not triggering an event by time? (I don't know how it handles such things.)
Win_x64_0.7.91: City gates don't close during the night [RESOLVED]
- SlainByWoodborne
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- Joined: Fri Apr 12, 2019 4:24 am
Win_x64_0.7.91: City gates don't close during the night [RESOLVED]
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- Interkarma
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Re: Win_x64_0.7.91: City gates don't close during the night
Thank for letting me know. Likely a regression then, as this was working fine a few builds back.
- pango
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Re: Win_x64_0.7.91: City gates don't close during the night
I submitted a PR
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
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Re: Win_x64_0.7.91: City gates don't close during the night
Thanks so much Pango.
- pango
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Re: Win_x64_0.7.91: City gates don't close during the night
Should be fixed in 0.7.120
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart