pango wrote: ↑Fri Apr 19, 2019 7:27 pm
You're perfectly right that if the only rule is to match classic then you end up copying bugs too, so that can't be a hard rule.
My rule of thumb is that I'm after Daggerfall Unity bugs specifically. There are legions of issues with classic's game data that we inherit the moment our players connect with their copy of the files. Each of these problems require different approaches to correct and fixing them isn't always within scope at this stage.
That's not to say I don't want to see game-data issues fixed someday, just that game-data problems don't necessarily indicate a problem with Daggerfall Unity. To the contrary, if something behaves identically in both Daggerfall Unity and classic Daggerfall, that means Daggerfall Unity
is working perfectly - even if that outcome seems strange or inconsistent.
If it's something that falls into our domain, it will get fixed eventually. And often we find workarounds for problems in game data anyway (Ferital's live patching of UV coordinates comes to mind). But I know how to pick my battles and until we have explicit permission to create a full distribution of the game, game-data issues are outside of our domain for now.