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WIN7 x64 - Slaughterrfish animation (version independent)

Posted: Wed May 08, 2019 8:57 pm
by King of Worms
The slaughter fish (cm 11 to spawn) has strange animation.



imo it plays the frames correctly

266_0-0
266_0-1
266_0-2
266_0-3
266_0-4
266_0-5

but than this particular mob should play it in reverted order. I tryed it and it creates a fluid movement

So 5, 4, 3, 2, 1, 0

Than it looks like this



Might it be possible that this mob has different code than other mobs for movement, and it was lost during the DFU transfer?

Re: WIN7 x64 - Slaughterrfish animation (version independent)

Posted: Wed May 08, 2019 9:02 pm
by Interkarma
Thank you. :) Yep, looks like the frames should be reversed again as you say for fluid movement.