0.7.146: Game state uncleared if starting new game outside dungeon

Curated user bug reports with enough information to reproduce issue. Moderators will move topics here from Help & Support once a bug is confirmed and enough information has been provided.
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CharmedBaryon
Posts: 4
Joined: Thu May 09, 2019 5:12 am

0.7.146: Game state uncleared if starting new game outside dungeon

Post by CharmedBaryon » Sat Jun 01, 2019 5:54 am

I experienced this (pretty minor) bug twice today in build 0.7.146 (Windows 10 x64). This issue only happens if the game is configured to start outside of the dungeon, in which case normally a new character begins outdoors near the Privateer's Hold.

However if a character dies and waits through the death movie, and then a new character is made without restarting the executable the new character will start near where the previous character died instead (possibly the center of that square of the map?). It also seems at least some world state is retained, as the creature that killed the last character will still be present at the exact spot in the world they were in the last game and can be reencountered if the player returns to where they last died.

BansheeXYZ
Posts: 468
Joined: Fri Oct 23, 2015 8:19 pm

Re: 0.7.146: Game state uncleared if starting new game outside dungeon

Post by BansheeXYZ » Sat Jun 01, 2019 6:44 am

Probably the same thing as thread: viewtopic.php?f=24&t=874

There are a number of things not being cleared by new games after death. For now, make sure to always restart the program before starting a new game.

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Interkarma
Posts: 4690
Joined: Sun Mar 22, 2015 1:51 am

Re: 0.7.146: Game state uncleared if starting new game outside dungeon

Post by Interkarma » Thu Jul 04, 2019 8:02 am

Working on this one.

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