[THELACUS] v0.7.146 (Win7 x64) - Corpse 305_0-0 bug [RESOLVED]

Bug topics that have been resolved.
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King of Worms
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[THELACUS] v0.7.146 (Win7 x64) - Corpse 305_0-0 bug [RESOLVED]

Post by King of Worms » Thu Jun 27, 2019 11:21 am

This carcas behaves strange when I change its dimensions, being it either the dimensions of the base image, or the adjustments via the XML file.

What is happening is that the sprite is keeping its height ingame no matter the adjustments. When you increase it, it just burries its bottom more into the ground..

Other carcas sprites do not behave in this manner, so this one is special.

The original carcas is looking very bad, so I recreated it completely...

Would be cool if it can behave the same as other sprites.

Thanks for looking at it ;)

Save file, xml file, modded carcas file:
DREUGH.rar
(678.03 KiB) Downloaded 59 times

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Interkarma
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Re: [THELACUS] v0.7.146 (Win7 x64) - Corpse 305_0-0 bug

Post by Interkarma » Thu Jul 04, 2019 2:09 am

Thank you, I'll leave this one for TheLacus to take a look at.

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Re: [THELACUS] v0.7.146 (Win7 x64) - Corpse 305_0-0 bug

Post by King of Worms » Thu Jul 04, 2019 1:00 pm

After some more testing I think that the corpse flats get burried into the ground when u change the size via xml... there should be some process which will always ground the sprite to the level of terrain.. like it works with 3d objects.

This example Ive posted is just the most evident one.
But Ive noticed it with spider corpse as well.

Thus I now think its a universal problem and its not limited to just this one corpse...

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