[ALLOFICH] Windows7 X64 0.8.2 No Blood Impacts via Bow strike [RESOLVED]

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Aleryn
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[ALLOFICH] Windows7 X64 0.8.2 No Blood Impacts via Bow strike [RESOLVED]

Post by Aleryn » Mon Jul 01, 2019 6:56 pm

Upon hitting an enemy with a weapon they no longer emit a blood splatter sprite to indicate a successful hit. Upon consideration, I don't think I've seen the spatter for a few versions now.
I remember Childguard in Classic may have had this effect, but I have not enabled anything like that - nor do I think Daggerfall Unity has this option.
Does Daggerfall Unity have this blood impact sprite effect? Its possible I may be conflating a Classic feature upon Unity...


Edited. I apologize because I failed to check Bug Report Guidelines before I posted this, and have now edited it with requested information:

When using a Bow, a hit upon an NPC combatant doesn't display a blood spatter sprite to accompany the hit. This has been consistent for at least the current build, and those of the past month [May Builds - Lycanthropy.]

To reproduce this bug, I need to attack an NPC with a bow and successfully hit them.

Mods installed are:
Daggerfall Unity Quest Pack #1 by Jay_H
Daggerfall Remasted Music Project by ByteMixer
Tamriel Mixdown by Helegad [modification to the DAGGER.SND file to impart more dynamic range]

I have attached my output log file, a screenshot of the 'bug,' and my latest savegame with bow equipped and an enemy to dispatch with it if testing is desired.
Attachments
ScreenShot_noblood.zip
(297.63 KiB) Downloaded 96 times
SAVE120.zip
(225.48 KiB) Downloaded 80 times
output_log.zip
(5.45 KiB) Downloaded 75 times
Last edited by Aleryn on Mon Jul 01, 2019 10:19 pm, edited 4 times in total.

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pango
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Re: 0.8.2 No Blood Impacts

Post by pango » Mon Jul 01, 2019 8:05 pm

Works for me, and has worked for a while (but there has been some modifications on that code about 2 months ago, did blood splatters stop working for you between 0.7.120 and the next release, probably 0.7.145?)
Some game logs could be useful, if anything to get your system technical details...
When a measure becomes a target, it ceases to be a good measure.
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Aleryn
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Re: 0.8.2 No Blood Impacts

Post by Aleryn » Mon Jul 01, 2019 9:22 pm

pango wrote:
Mon Jul 01, 2019 8:05 pm
Works for me, and has worked for a while (but there has been some modifications on that code about 2 months ago, did blood splatters stop working for you between 0.7.120 and the next release, probably 0.7.145?)
Some game logs could be useful, if anything to get your system technical details...
Per your comments I went back and tested my melee weapons and found blood spatter DOES result from those hits - but does NOT from result from bow hits. I didn't test things enough before posting. Thank you for informing me of the lacking nature of my report. I have since gone back and edited it per the subforum guidelines, including the title to constrain the bug to just bow strikes.

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Interkarma
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Re: [ALLOFICH] Windows7 X64 0.8.2 No Blood Impacts via Bow strike

Post by Interkarma » Thu Jul 04, 2019 8:04 am

Allofich is the dev most involved with combat of late. I'll leave this tagged to him if he wants to pick it up. Otherwise I will address later.

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Aleryn
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Re: [ALLOFICH] Windows7 X64 0.8.2 No Blood Impacts via Bow strike

Post by Aleryn » Fri Jul 05, 2019 5:59 am

It might be some particular weird quirk in my installation for all I know. Regardless, its not a critical bug by any means. Thank you for your and other developers work as always.

NoobioDF
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Re: [ALLOFICH] Windows7 X64 0.8.2 No Blood Impacts via Bow strike

Post by NoobioDF » Sat Jul 20, 2019 8:45 am

I've been holding off on replying here, but thought I'd mention that I had seen the same issue with the bow not producing blood strikes. I believe it was with 0.8.2 as well.

I'll try and check it with 0.8.6.

I have the same Daggerfall Unity Quest Pack #1 by Jay_H as well, and Kamer's WAQ and Wilderness.

However, right now I have to either stop the various Quests or start over in 0.8.6 and it will be a couple of days before I can do that, since I have to look up how to stop a quest.

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Midknightprince
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Re: [ALLOFICH] Windows7 X64 0.8.2 No Blood Impacts via Bow strike

Post by Midknightprince » Sat Jul 20, 2019 2:17 pm

NoobioDF wrote:
Sat Jul 20, 2019 8:45 am
I've been holding off on replying here, but thought I'd mention that I had seen the same issue with the bow not producing blood strikes. I believe it was with 0.8.2 as well.

I'll try and check it with 0.8.6.

I have the same Daggerfall Unity Quest Pack #1 by Jay_H as well, and Kamer's WAQ and Wilderness.

However, right now I have to either stop the various Quests or start over in 0.8.6 and it will be a couple of days before I can do that, since I have to look up how to stop a quest.

Find the quest in the Quest tracker, then enddebugquest in the console, Quest canceled and only that Quest
Check out my YouTube Channel!

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Interkarma
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Re: [ALLOFICH] Windows7 X64 0.8.2 No Blood Impacts via Bow strike

Post by Interkarma » Mon Aug 19, 2019 8:19 am

Resolved in pending PR by JorisVanEijden.

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