Interkarma wrote: ↑
Sat Aug 24, 2019 10:50 pm
As always, I'm happy to be wrong and get better information.
It's simple enough to make this work any way required. All I need is some reproducable process to observe how this operates in classic and I will implement when-held degradation matching classic or equivalent.
I just tested this on a prior save on classic using an item obtained from the mage's guild (Torc with notorgo/speed effect), and at first it looked like there was no durability loss when repeatedly resting with the item equipped. I then realized that I had enabled magicrepair on that installation and had a custom item that had a repair effect active.
After equipping only the Torc and unequipping all other items on the character, I was able to get the decay effect under the following conditions:
1. Repeated resting for 7 or more hours at a time (the effect re-casts each time)
2. Repeatedly unequipping/re-equipping the item (you need to exit the inventory screen each time so the effect is recast).
3. Repeated fast travel where time to travel exceeds 1 day (I used cautious travel)
In each case, the condition shifted from "New" to "Almost New" to "Slightly Used" after ~20+ attempts (the count is approximate).
Later, fiddling around with daghex and looking at the item 'quality' value, the durability loss appears to be 5 points for every equip action that causes a re-cast and 8 points for an 8 hours rest period (i.e. 1 per hour equipped), although someone else should independently confirm.
PS: Btw, I greatly appreciate what you guys have accomplished with the daggerfall unity project!
Edit:Typos and clarification.