Since special things happen while you're loitering or resting, I also tested what happens when you're awake, doing nothing but enjoying the sun and fresh air near the Castle of Daggerfall:
Code: Select all
14:08: (-8 HP) 11772
15:17: (-17 HP) 11755
15:31: (-3 HP) 11752
15:35: (-1 HP) 11751
So yeah, clock is ticking, my plate is losing 1 HP every 4 minutes!
Must be why I counted 27 HP instead of 26 HP a few times in the beginning, I wasn't fast enough at saving game.
mikeprichard wrote: ↑
Mon Nov 11, 2019 3:00 am
Pango, to summarize your above notes (to ensure I understand):
The durability of items with "when held" enchantments is only reduced in two situations:
1) When you rest/loiter for at least 6 hours and 1 minute (but not if you roam the game world for that same period).
It's actually simpler than that; Because, contrary to common belief, rerolling does not seem to degrade your items, you can consider the two phenomenons (decay and rerolling) totally separately.
The durability of items with "when held" enchantments is reduced:
1) by some undetermined about when equipped (seems to depend on the effect(s));
1) by 1 point every 4 minutes while awake, not loitering/resting/fast traveling;
2) by 1 point every hour while loitering or resting;
3) not reduced while fast traveling;
4) not reduced by unequipping.
Consequences: you shouldn't unequip "when held" enchanted items just for loitering/resting less than <equip degradation cost> hours. If we don't find much lower equipping degradation costs than 20, that means you should typically keep your items for loitering or resting until healed. I'm not sure osteopaths agree
Not applying any decay during fast travel is actually nice. Not decaying would normally only happen if you unequipped the item, but since you have it equipped on arrival the item should have decayed by the re-equipping cost.
Players not using fast travel (say, using Tedious Travel) will have to be very careful with "when held" items, probably unequip them ASAP unless they don't care about the item at all. Even for random encounters, it's probably more efficient to re-equip your items only in case of tough encounter.
Effects are rerolled at the end of loitering/resting/fast traveling if more than 6 hours have passed since the last reroll.
This is not done to implement items decay, but just to make sure items give you varying magnitudes over time (within their magnitude range). It should be noted that equipping items does not seem to count as a reroll, so if you equip an item just before loitering/resting, the effect can be rerolled again. Re-equipping until you get a good roll can only be valuable at the beginning of a long working day
By the way thanks DaggeD!