0.10.4: Magic item degrading

Curated user bug reports with enough information to reproduce issue. Moderators will move topics here from Help & Support once a bug is confirmed and enough information has been provided.
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Re: 0.10.4: Magic item degrading

Post by mikeprichard » Fri Nov 15, 2019 5:43 am

Thanks all (and yeah, sorry to hear about your troubles, Leeux!). If anyone can do some more testing in classic and answer the two below questions, which should round off what I need for the wiki (and I assume what DFU will need to replicate from classic behavior here), I'd appreciate it. No rush, but it will be good to eventually get this nailed down.

1) Are "when held"/"when strikes"/"when used" enchanted items made through the Mage's Guild/Temple of Julianos item maker service subject to the same durability degradation rules as similar enchanted items found in loot/as quest rewards/at magic item merchants with the same enchantments?

2) Do "when used" or "when strikes" enchanted items made through the item maker service with more than one enchantment degrade at a rate of (10 points x number of enchantments) per use/strike, or only at 10 points total per use/strike?

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Re: 0.10.4: Magic item degrading

Post by Piecia » Sun Jan 05, 2020 12:42 pm

I am the guy from discord that pointed that bug out few months back and I am totally shocked by the amount of responses in this thread. What an awesome community!
I would like to know if there are any plans to fix it during next releases? It is kind of a game breaking bug seeing how easily you can max out every stat just by using magical items that won't degrade.
Regardless of response I'd like to thank everyone involved in this project. Keep up the good work lads!

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Re: 0.10.4: Magic item degrading

Post by numidium3rd » Sun Jan 19, 2020 10:07 pm

I opened a PR for this. So far I just have it decreasing over time and not on equip since we don't know how much to decrease for that yet.

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Re: 0.10.4: Magic item degrading

Post by Interkarma » Tue Jan 21, 2020 2:26 am

This is wonderful to see, thank you for your help Numidium. I will review that merge as soon as possible. :)

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Re: 0.10.4: Magic item degrading

Post by pango » Sat Feb 08, 2020 3:45 pm

This is now partially fixed by 0.10.19
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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