0.10.11 - 1gp Quest Rewards [RESOLVED]

Bug topics that have been resolved.
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Sandro
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0.10.11 - 1gp Quest Rewards [RESOLVED]

Post by Sandro » Thu Oct 24, 2019 5:01 am

Almost every quest from non-guild/knightly order factions offers me a grand reward of 1 gold. Rarely they'll offer some random item instead. This happens with questgivers among commoners in taverns as well as nobles and royalty. Is this a save corruption problem? Nothing's wrong with the objectives or quests themselves. What handles the rewards for quests?

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pango
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Re: Wonky quest rewards

Post by pango » Thu Oct 24, 2019 5:39 am

This is a known regression in 0.10.8: https://github.com/Interkarma/daggerfal ... /pull/1585
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Wonky quest rewards

Post by Hazelnut » Thu Oct 24, 2019 9:05 am

One of my more amusing bugs I think. :lol:

I submitted a fix already.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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pango
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Re: Wonky quest rewards

Post by pango » Thu Oct 24, 2019 9:30 am

Hazelnut wrote:
Thu Oct 24, 2019 9:05 am
I submitted a fix already.
You wanted a gamesave to check the fix, but what are the requirements?
Some running quest with a one gold reward, right before it's turned in, or something else? Looks like the best place to ask :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Wonky quest rewards

Post by Hazelnut » Thu Oct 24, 2019 9:34 am

I'm fairly confident it's fixed, but I've not confirmed by testing. I've not asked for a savegame to test because it's random so there's no way to provide one, once the quest's been offered the reward has already been calculated.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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pango
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Re: Wonky quest rewards

Post by pango » Thu Oct 24, 2019 9:47 am

Makes sense
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Sandro
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Re: Wonky quest rewards

Post by Sandro » Thu Oct 24, 2019 1:17 pm

I guess I should've been a bit more thorough with the search function. I admit I found it funny the first time when a noble offered me one coin like I'm some peasant servant. I'll keep an eye on the github from now on. Thanks.

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pango
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Re: Wonky quest rewards

Post by pango » Sun Oct 27, 2019 9:18 pm

I'm watching some streamer using 0.10.10, and he just got offered quest A0C01Y03 in a tavern for a 1 gold reward... [PS yup, still plenty of 1 gold quests]
So it may not be totally fixed :(
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Ralzar
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Re: Wonky quest rewards

Post by Ralzar » Wed Oct 30, 2019 10:07 pm

Build 0.10.11

I've been grinding quests that have given normal reward. Talked to a random tavern npc and got:

Image
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theicedevil
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Re: Wonky quest rewards

Post by theicedevil » Sun Nov 03, 2019 8:42 am

Ralzar wrote:
Wed Oct 30, 2019 10:07 pm
Build 0.10.11

I've been grinding quests that have given normal reward. Talked to a random tavern npc and got:

https://i.imgur.com/YUVDmlx.png

Same here. I tested for this bug using Windows 64-bit Build 0.10.11, on a clean save with no mods installed. I started a new game outside of the Privateer's Hold, fast traveled to Gothway Garden and found the first quest giver in one of the taverns. Quest offered was for one gold.

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