Page 2 of 2

Re: 0.10.15 - City Guards are not restored by save/reloading

Posted: Thu Feb 20, 2020 7:04 am
by pango
(guards not restored in 0.10.19)

Re: 0.10.15 - City Guards are not restored by save/reloading

Posted: Wed Apr 15, 2020 8:16 am
by mikeprichard
Can't reproduce issue with either guards or ghosts using the attached new 10.22 saves - fixed?

Re: 0.10.15 - City Guards are not restored by save/reloading

Posted: Wed Apr 15, 2020 10:01 am
by Interkarma
I also test restoring them OK from save. Not sure what might have changed since 0.10.19 though, so possibly something else going on.

Pango, are you still experiencing this in 0.10.22?

Re: City Guards are not restored by save/reloading

Posted: Tue Apr 21, 2020 9:34 pm
by pango
So far my attempts to reproduce the original issue have been in vain. However,
Interkarma wrote: Wed Dec 18, 2019 11:25 pm This is a fairly simple scene parenting issue (i.e. the mobs aren't parented correctly for serialization). I didn't realise this was the case with guards.
That part doesn't seem completely fixed (or maybe introduced another bug, since no saving/reloading is involved this time); If I summon guards into a shop by a failed shoplifting, I can despawn them by leaving then re-entering the building:

Re: 0.10.15 - City Guards are not restored by save/reloading

Posted: Tue Apr 21, 2020 10:42 pm
by Interkarma
Hmm that is unrelated to save/load. That's more of a persistence feature that's never been implemented. I'm not sure of the value other than resolving some incongruity.

Do you still experience the problem in this bug report though?

Re: 0.10.15 - City Guards are not restored by save/reloading

Posted: Tue Apr 21, 2020 10:53 pm
by pango
Nope, tried to summon them in different ways, but so far it seems fixed.