0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]

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pango
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0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]

Post by pango » Sun Jan 19, 2020 7:42 pm

Interestingly, in classic the treasure does follow the bridge around...
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Interkarma
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Re: 0.10.17 - Lantern on chain not defined as light source

Post by Interkarma » Tue Jan 21, 2020 2:27 am

Cheers Pango, save is very helpful. I'll be able to review the action records on that object to see why not moving with platform in that case. I'm assuming both DFU and classic saves are taken at the same location inside same dungeon?

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Re: 0.10.17 - Lantern on chain not defined as light source

Post by pango » Tue Jan 21, 2020 6:13 am

Indeed, it's the...
Ruins of the Tower of Rlortrn, Alik'r desert.jpg
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pango
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Re: 0.10.17 - Lantern on chain not defined as light source

Post by pango » Sat Feb 08, 2020 3:42 pm

The original issue should be fixed by 0.10.19.

The second issue of loot not following the bridge around is not, I don't know if we want to keep this report around as a reminder, split it in two to create a new one...
When a measure becomes a target, it ceases to be a good measure.
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Jay_H
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Re: 0.10.17 - Treasure doesn't stick to moving bridge

Post by Jay_H » Sat Feb 08, 2020 6:37 pm

I've split the topic off.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
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Interkarma
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]

Post by Interkarma » Wed Mar 11, 2020 5:32 am

The game data is being read correctly here and does define that treasure marker to move. Just need to parent treasure objects to their source markers so they move along with marker. I've submitted a fix now.

https://github.com/Interkarma/daggerfal ... 1430cfe0b2

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Ralzar
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]

Post by Ralzar » Wed Mar 11, 2020 7:07 am

So now the bridge part is lit by the hanging lantern AND the loot pile sticks to the bridge?

Nice! :D
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]

Post by Magicono43 » Thu Mar 12, 2020 1:29 am

Huh, I thought this was normal behavior honestly. I guess that floating quest NPC was a bit strange to be honest.

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