[0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

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haloterm
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Joined: Sat Feb 16, 2019 5:21 am

[0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

Post by haloterm » Sat Feb 08, 2020 6:49 pm

Today I encountered an issue that I initially related to the problems that existed prior to 0.10.18 in combination with the DREAM mod, but I deactivated DREAM and it persists:

I am in "The Hold of Buckingston" in Daggerfall and can't leave it. (I went to that hold during development of my Black Horse Courier questline).

When I activate the exit, nothing happens. I can teleport outside with the console, though.

In other dungeons I had not this problem so far.

Attached is a save game (note that I use "experimental smaller dungeons").
SAVE7.zip
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Last edited by haloterm on Sat Feb 08, 2020 7:17 pm, edited 1 time in total.

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Jay_H
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Re: Can't leave dungeon through exit

Post by Jay_H » Sat Feb 08, 2020 7:14 pm

Are you using Experimental Smaller Dungeons? I fell through the void and died when I loaded your game.

In any case, I managed to exit normally from the dungeon, no mods installed.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
See the Daggerfall Unity Wiki on the UESP.

haloterm
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Re: Can't leave dungeon through exit

Post by haloterm » Sat Feb 08, 2020 7:17 pm

Oh, yes, I do. I should have added that.

I will try again with deactivating ALL mods, thanks for the quick answer.

Edit: Even with no mods at all, I still can't get out :(

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pango
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Re: Can't leave dungeon through exit

Post by pango » Sat Feb 08, 2020 8:57 pm

Edit: found DungeonExit, It's seems its Z dimension is just too small?
dungeonexit.jpg
dungeonexit.jpg (191.52 KiB) Viewed 331 times
When a measure becomes a target, it ceases to be a good measure.
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pango
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Re: Can't leave dungeon through exit

Post by pango » Sat Feb 08, 2020 9:39 pm

Okay, scratch that, no need to change size, it's uncommenting debugging code in Start() [actually instanciating door triggers] that made it possible to exit the dungeon...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Can't leave dungeon through exit

Post by Interkarma » Sat Feb 08, 2020 11:15 pm

pango wrote:
Sat Feb 08, 2020 8:57 pm
Edit: found DungeonExit, It's seems its Z dimension is just too small?
The BoxCollider is only there to make exit physical so player can click it and prevent player&enemies ghosting through it. The StaticDoor trigger collider that handles transitions is much larger and is what's actually used to sample if player clicked on exit door or not.

Interestingly, I note there's two overlapping door triggers added to this exit. Probably one of them is inactive and blocking the correct one. You can exit if you manage to stand in just the right spot. Not sure of cause at this time. I'll dig into it a bit more when I have time.
double-exit-triggers.jpg
double-exit-triggers.jpg (215.62 KiB) Viewed 310 times

Edit: Had to quickly look into this because it was bothering me. The problem is there are two overlapping dungeon exits (modelid 70300) in the one spot. The overlapping door handler is disabling the duplicate door, but the StaticDoor trigger collider is still added. Will fix this soon.

haloterm
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Re: [0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

Post by haloterm » Sun Feb 09, 2020 8:06 am

Thank you for testing and fixing :)

DTPandemonium
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Re: [0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

Post by DTPandemonium » Sat Feb 22, 2020 11:13 pm

I got the same issue and I dont even have dream or smaller dungeons ini setting. I tried a bunch of things like levitating behind the door or above and below out of bounds, tele2exit interact but none worked. Got out with trans_out command thankfully.

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