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Re: Angled doors can be hard to click

Posted: Sun Jan 12, 2020 7:49 am
by pango
I see it now;)

There's a remaining problem with grounded doors, they have to be struck in the middle.
It was quite natural to do so, bit I confirm that if click near the bottom or near the top, they indeed do not activate.
grounded door collider.jpg
grounded door collider.jpg (51.66 KiB) Viewed 321 times

Re: Angled doors can be hard to click

Posted: Sun Jan 12, 2020 8:55 am
by Interkarma
That one is interesting, it should be symmetric on X-Z. I'll take a look at this case later, cheers!

Re: Angled doors can be hard to click

Posted: Fri Jan 24, 2020 6:58 pm
by pango
Axis look okay (X going to the left of the door, Y going to the top, Z going in front), but the door size Y and Z look swapped...

Re: Angled doors can be hard to click

Posted: Fri Jan 24, 2020 8:02 pm
by pango
I submitted a PR

Re: Angled doors can be hard to click

Posted: Wed Jan 29, 2020 5:53 pm
by pango
This should be fixed by 0.10.18