DragonBreak #92: ancientgraveyard is not a valid quest location [RESOLVED]

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Jay_H
Posts: 1306
Joined: Tue Aug 25, 2015 1:54 am

DragonBreak #92: ancientgraveyard is not a valid quest location [RESOLVED]

Post by Jay_H » Sat Nov 11, 2017 8:44 pm

The quest CUSTOM01 requires the use of a remote ancientgraveyard. Attempting to run the quest now gives no dungeon name in dialogue, and no timer for it generates. The quest ends immediately.

Player log:
Could not find any random location of index 140 in Daggerfall
DFTFU 1.7.1: Unknown location RegionName='', LocationName=''.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Error finding location :
at DaggerfallWorkshop.PlayerGPS.DiscoverLocation (System.String regionName, System.String locationName) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Questing.RevealLocation.Update (DaggerfallWorkshop.Game.Questing.Task caller) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Questing.Task.Update () [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Questing.Quest.Update () [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Questing.QuestMachine.Tick () [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Questing.QuestMachine.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
This problem does not occur in #90. Running Linux.

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Interkarma
Posts: 2964
Joined: Sun Mar 22, 2015 1:51 am

Re: DragonBreak #92: ancientgraveyard is not a valid quest location

Post by Interkarma » Sat Nov 11, 2017 10:18 pm

Thank you. This will be due to a recent change, the quests-places table needs a quick update. Will fix in next builds.


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