Dragonbreak #92 Win, x64 version, missing window emission texture

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ifkopifko
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Dragonbreak #92 Win, x64 version, missing window emission texture

Post by ifkopifko » Sun Jan 07, 2018 5:00 pm

Winter version of Mages guild in Chesterwark (Daggerfall region) is missing emission map, the windows stay black all day, all night. "The summer version" works okay.

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pango
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Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Post by pango » Mon Feb 18, 2019 10:01 pm

This is still the case
Screenshot.jpg
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I lack a classic Daggerfall save in winter to check if that's game data related...
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Last edited by pango on Mon Feb 18, 2019 10:29 pm, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
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Interkarma
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Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Post by Interkarma » Mon Feb 18, 2019 10:21 pm

This one is usually game-data related when textures don't contain the right palette index for windows. But I just checked classic and these are recognised as windows for that model and season. I'll take a deeper look at this when I can.

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pango
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Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Post by pango » Sat Mar 21, 2020 10:15 pm

My hypothesis is that the window image (archive 135, record 3) does not use palette index 0xff for emission map... But all can get out of Daggerfall Imaging 2 is true color images, so I can't check
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Post by Interkarma » Sat Mar 21, 2020 10:29 pm

Agreed, that's almost certainly the issue.

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