Nystul, I'll probably need your help with this one. Exception is thrown when accepting quest Sx012 at Mynisera. I've attached a repro save game. Just load up and speak with Mynisera to accept quest and trigger error.
Exception happens at line 1485 of TalkManager.cs. I'll do a little more digging and update if I can.
Update1: It's failing to find buildingKey 526 in listBuildings. Possibly because the only Place resources in quest Sx012 are remote places, and the current listBuildings list appears to be local buildings. Should this part of the TalkManager even be firing here when accepting quest?
Update2: I'm able to trigger same error when in target town for a commoner quest (e.g. "startquest A0C00Y11" and travel to target location within timeframe). Exception starts cascading the moment I speak to a town NPC.
Build #109 - Exception thrown by TalkManager.cs when accepting Sx012 "The Emperor's Courier" with Mynisera [RESOLVED]
- Interkarma
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Build #109 - Exception thrown by TalkManager.cs when accepting Sx012 "The Emperor's Courier" with Mynisera [RESOLVED]
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- Nystul
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Re: Build #109 - Exception thrown by TalkManager.cs when accepting Sx012 "The Emperor's Courier" with Mynisera
Will fix this as well, hopefully today
- Nystul
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Re: Build #109 - Exception thrown by TalkManager.cs when accepting Sx012 "The Emperor's Courier" with Mynisera
Have a fix, just doing some more testing.
if this function is not called in case of dialog link resolving it is a easy fix, otherwise I will come up with a solution for this.
I am investigating here if it is necessary to build the lists here - I agree that it looks wrong but it might be the same function called when dialog links are resolved and new topics are added to the lists - that would require the lists to be updatedInterkarma wrote: ↑Tue May 08, 2018 6:40 am Should this part of the TalkManager even be firing here when accepting quest?
if this function is not called in case of dialog link resolving it is a easy fix, otherwise I will come up with a solution for this.
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Re: Build #109 - Exception thrown by TalkManager.cs when accepting Sx012 "The Emperor's Courier" with Mynisera
That was quick! Thanks for looking into this.
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Re: Build #109 - Exception thrown by TalkManager.cs when accepting Sx012 "The Emperor's Courier" with Mynisera
yeah that is the reason. same function is used for dialog link resolving - but I will reorder function calls a bit and do it only when needed - so we can prevent list creation when quest is accepted.
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Re: Build #109 - Exception thrown by TalkManager.cs when accepting Sx012 "The Emperor's Courier" with Mynisera
pull request with fix issued