Nystul, this is related to my earlier Mynisera bug report (same exception) but its fired when player is in correct town and speaks with any NPC.
I've attached a repro save for you with everything ready to go. Just speak with any NPC once they spawn to trigger exception flood in TalkManager.cs.
Build #109 - Exception in talk interface [RESOLVED]
- Interkarma
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Build #109 - Exception in talk interface [RESOLVED]
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- Nystul
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Re: Build #109 - Exception in talk interface
Will take a look
- Interkarma
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Re: Build #109 - Exception in talk interface
Cheers mate! Let me know if anything I can help with.
- Nystul
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- Joined: Mon Mar 23, 2015 8:31 am
Re: Build #109 - Exception in talk interface
pull request with fix issued
- Interkarma
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Re: Build #109 - Exception in talk interface
Legend! Thank you mate, I'll get this merged ASAP.